Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/TrackPoints/TrackPercentPoint.cs
SoulliesOfficial 8d887d5a7c 基础内容-2
Track Percent Point 和 Track Head Point 重构优化

Note基础

特效框架(Effect Submodule 和 Effect基础类),将用于“时间触发型特效容器”与“Note特效容器“
2025-01-27 10:29:38 -05:00

50 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Lean.Pool;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame
{
/// <summary>
/// 在轨道上根据百分比进行运动的点
/// </summary>
public class TrackPercentPoint : BaseElement
{
public Track track;
public SplinePositioner trackPositioner;
public FlexibleFloat trackPercent;
public static TrackPercentPoint GenerateElement(string elementName, Track track, FlexibleFloat trackPercent)
{
TrackPercentPoint point = LeanPool.Spawn(EditorManager.instance.basePrefabs.emptyObject, track.transform).AddComponent<TrackPercentPoint>();
point.NewInitialize(elementName, track, trackPercent);
point.SetParent(track);
return point;
}
private void NewInitialize(string elementName, Track track, FlexibleFloat trackPercent)
{
base.NewInitialize(elementName);
this.track = track;
this.trackPositioner = gameObject.AddComponent<SplinePositioner>();
this.trackPositioner.spline = track.trackPathSubmodule.path;
this.trackPercent = trackPercent;
}
public void Update()
{
if (trackPercent.animations.Count > 0)
{
trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
if (trackPercent.returnType == FlexibleReturnType.MiddleExecuting)
{
trackPositioner.SetPercent(trackPercent.value);
}
}
}
}
}