83 lines
2.4 KiB
C#
83 lines
2.4 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNoteMissPale : NoteEffectBase
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{
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Renderer noteMainRenderer;
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public BasicNoteMissPale(NoteBase note)
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{
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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this.noteMainRenderer = noteVisual.noteMain.GetComponent<Renderer>();
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}
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public override void Recover()
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{
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noteVisual.noteMain.SetActive(true);
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noteMainRenderer.material.SetColor("_BaseColor", Color.white);
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}
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public override void Adjust()
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{
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noteVisual.noteMain.SetActive(true);
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noteMainRenderer.material.SetColor("_BaseColor", Color.white / 2f);
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noteMainRenderer.material.DOColor(Color.clear, 0.2f).SetEase(Ease.OutQuad);
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}
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public override EffectState CheckEffectState()
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{
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float songTime = EditorManager.instance.songModule.songTime;
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if (songTime < note.exactJudgeTime )
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{
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return EffectState.Before;
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}
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if (songTime >= note.exactJudgeTime &&
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songTime <= note.exactJudgeTime + effectTime)
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{
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return EffectState.Middle;
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}
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if (songTime > note.exactJudgeTime + effectTime)
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{
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return EffectState.After;
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}
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return EffectState.Error;
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}
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public override EffectBase_BM ConvertToBM()
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{
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return new Beatmap.BasicNoteMissPale_BM(effectTime, note.elementGuid);
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}
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}
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namespace Beatmap
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{
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public class BasicNoteMissPale_BM : NoteEffectBase_BM
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{
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public BasicNoteMissPale_BM()
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{
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}
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public BasicNoteMissPale_BM(float effectTime, Guid elementGuid) : base(effectTime, elementGuid)
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{
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}
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public override EffectBase ConvertToGameType()
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{
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return new BasicNoteMissPale(GameElement_BM.GetElement(attachedNoteID) as NoteBase);
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}
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}
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}
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} |