112 lines
4.1 KiB
C#
112 lines
4.1 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Dreamteck.Splines;
|
|
using Ichni.RhythmGame;
|
|
using Ichni.RhythmGame.Beatmap;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.RhythmGame
|
|
{
|
|
public partial class CrossTrackPoint : GameElement, IHaveTimeDurationSubmodule
|
|
{
|
|
public ElementFolder trackListFolder;
|
|
public Track nowAttachedTrack;
|
|
private int nowAttachedTrackIndex;
|
|
public SplinePositioner trackPositioner;
|
|
|
|
public FlexibleInt trackSwitch;
|
|
public FlexibleFloat trackPercent;
|
|
|
|
public TimeDurationSubmodule timeDurationSubmodule { get; set; }
|
|
|
|
public static CrossTrackPoint GenerateElement(string elementName, Guid id, List<string> tags,
|
|
bool isFirstGenerated,
|
|
ElementFolder elementFolder, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
|
|
{
|
|
CrossTrackPoint point = Instantiate(EditorManager.instance.basePrefabs.emptyObject, elementFolder.transform)
|
|
.AddComponent<CrossTrackPoint>();
|
|
point.Initialize(elementName, id, tags, isFirstGenerated);
|
|
point.trackPositioner = point.gameObject.AddComponent<SplinePositioner>();
|
|
point.nowAttachedTrackIndex = -1;
|
|
point.trackListFolder = elementFolder;
|
|
point.trackSwitch = trackSwitch;
|
|
point.trackPercent = trackPercent;
|
|
point.SetParent(elementFolder);
|
|
|
|
return point;
|
|
}
|
|
|
|
protected override void SetDefaultSubmodules()
|
|
{
|
|
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
|
submoduleList.Add(timeDurationSubmodule);
|
|
}
|
|
|
|
private void Update()
|
|
{
|
|
if (trackPercent.animations.Count > 0)
|
|
{
|
|
trackSwitch.UpdateFlexibleInt(EditorManager.instance.songModule.songTime);
|
|
trackPercent.UpdateFlexibleFloat(EditorManager.instance.songModule.songTime);
|
|
SetPoint();
|
|
}
|
|
}
|
|
|
|
private void SetPoint()
|
|
{
|
|
if (nowAttachedTrackIndex != trackSwitch.value && trackSwitch.value >= 0 &&
|
|
trackSwitch.value < trackListFolder.trackList.Count)
|
|
{
|
|
nowAttachedTrack = trackListFolder.trackList[trackSwitch.value];
|
|
nowAttachedTrackIndex = trackSwitch.value;
|
|
trackPositioner.spline = trackListFolder.trackList[trackSwitch.value].trackPathSubmodule.path;
|
|
}
|
|
|
|
trackPositioner.SetPercent(trackPercent.value);
|
|
}
|
|
}
|
|
|
|
public partial class CrossTrackPoint
|
|
{
|
|
public override void SaveBM()
|
|
{
|
|
matchedBM = new CrossTrackPoint_BM(elementName, elementGuid, tags,
|
|
parentElement.matchedBM as GameElement_BM, trackSwitch, trackPercent);
|
|
}
|
|
}
|
|
|
|
namespace Beatmap
|
|
{
|
|
public class CrossTrackPoint_BM : GameElement_BM
|
|
{
|
|
public FlexibleInt trackSwitch;
|
|
public FlexibleFloat trackPercent;
|
|
|
|
public CrossTrackPoint_BM()
|
|
{
|
|
|
|
}
|
|
|
|
public CrossTrackPoint_BM(string elementName, Guid elementGuid, List<string> tags,
|
|
GameElement_BM attachedElement, FlexibleInt trackSwitch, FlexibleFloat trackPercent)
|
|
: base(elementName, elementGuid, tags, attachedElement)
|
|
{
|
|
this.trackSwitch = trackSwitch;
|
|
this.trackPercent = trackPercent;
|
|
}
|
|
|
|
public override void ExecuteBM()
|
|
{
|
|
CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, false,
|
|
GetElement(attachedElementGuid) as ElementFolder, trackSwitch, trackPercent);
|
|
}
|
|
|
|
public override GameElement DuplicateBM(GameElement parent)
|
|
{
|
|
return CrossTrackPoint.GenerateElement(elementName, elementGuid, tags, false,
|
|
parent as ElementFolder, trackSwitch, trackPercent);
|
|
}
|
|
}
|
|
}
|
|
} |