91 lines
4.0 KiB
C#
91 lines
4.0 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni
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{
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public class EditorManager : SerializedMonoBehaviour
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{
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public static EditorManager instance;
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public SongModule songModule;
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public NoteBase.NoteJudgeType currentJudgeType;
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public BasePrefabsCollection basePrefabs;
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public List<GameElement> elementList = new List<GameElement>();
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public List<BaseElement_BM> elementList_BM = new List<BaseElement_BM>();
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public List<Submodule_BM> submoduleList_BM = new List<Submodule_BM>();
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private void Awake()
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{
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instance = this;
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}
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private void Start()
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{
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//currentJudgeType = NoteBase.NoteJudgeType.Perfect;
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var f0 = ElementFolder.GenerateElement("Folder", Guid.NewGuid(), new List<string>(), true, null);
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var dis0 = Displacement.GenerateElement("Displacement-0",Guid.NewGuid(), new List<string>(),true, f0,
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new FlexibleFloat(),
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new FlexibleFloat(new List<AnimatedFloat>(){new (0,2,0,10, AnimationCurveType.Linear)}),
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new FlexibleFloat());
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var t0 = Track.GenerateElement("Track", Guid.NewGuid(), new List<string>(), true, f0);
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t0.trackPathSubmodule = new TrackPathSubmodule(t0, Track.TrackSpaceType.Linear,
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Track.TrackSamplingType.TimeDistributed, false);
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t0.trackTimeSubmodule = new TrackTimeSubmoduleMovable(t0, 0, 2, 1, AnimationCurveType.OutQuad);
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var pp0 = TrackPercentPoint.GenerateElement("TrackPercentPoint-0", Guid.NewGuid(), new List<string>(), true, t0,
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new FlexibleFloat(new List<AnimatedFloat>() { new(0, 2, 0, 1, AnimationCurveType.OutQuad) }));
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var tr0 = Trail.GenerateElement("Trail-0", Guid.NewGuid(), new List<string>(), true, pp0, 5);
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// t0.trackRendererSubmodule = new TrackRendererSubmoduleAutoOrient(t0);
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var p0 = PathNode.GenerateElement("PathNode-0", Guid.NewGuid(), new List<string>(), true, t0);
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p0.transformSubmodule = new TransformSubmodule(p0, new Vector3(-5, 5, 10), Vector3.forward, Vector3.one);
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p0.colorSubmodule = new ColorSubmodule(p0, Color.white);
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var p1 = PathNode.GenerateElement("PathNode-1", Guid.NewGuid(), new List<string>(), true, t0);
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p1.transformSubmodule = new TransformSubmodule(p1, new Vector3(5, -5, 10), Vector3.forward, Vector3.one);
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p1.colorSubmodule = new ColorSubmodule(p1, Color.red);
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var n0 = Tap.GenerateElement("Note-0", Guid.NewGuid(), new List<string>(), true, t0, 1f);
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var n0v = BasicNoteVisual.GenerateElement("Note-0-V", Guid.NewGuid(), new List<string>(), true, n0,
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"basic", "BasicNoteTap3D");
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elementList.ForEach(e =>
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{
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e.AfterInitialize();
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e.Refresh();
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});
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elementList.ForEach(e =>
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{
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e.SaveBM();
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e.submoduleList.RemoveAll(s=>s == null);
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e.submoduleList.ForEach(s => s.SaveBM());
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});
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//Save
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elementList.ForEach(x => elementList_BM.Add(x.matchedBM));
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elementList.ForEach(x => submoduleList_BM.AddRange(x.submoduleList.ConvertAll(s => s.matchedBM as Submodule_BM)));
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ES3.Save<List<Submodule_BM>>("submoduleList", submoduleList_BM);
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ES3.Save<List<BaseElement_BM>>("elementList", elementList_BM);
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}
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private void Update()
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{
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songModule.songTime += Time.deltaTime;
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}
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}
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public class SongModule
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{
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public float songTime;
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public float songBeat;
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}
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} |