108 lines
4.3 KiB
C#
108 lines
4.3 KiB
C#
using System;
|
|
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using Ichni.RhythmGame.Beatmap;
|
|
using Lean.Pool;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.RhythmGame
|
|
{
|
|
public partial class Swirl : AnimationBase
|
|
{
|
|
private TransformSubmodule targetTransformSubmodule;
|
|
public FlexibleFloat eulerAngleX, eulerAngleY, eulerAngleZ;
|
|
|
|
public static Swirl GenerateElement(string elementName, Guid id,
|
|
List<string> tags, bool isFirstGenerated, GameElement animatedObject,
|
|
FlexibleFloat eulerAngleX, FlexibleFloat eulerAngleY, FlexibleFloat eulerAngleZ)
|
|
{
|
|
Swirl swirl = Instantiate(EditorManager.instance.basePrefabs.emptyObject).AddComponent<Swirl>();
|
|
|
|
swirl.Initialize(elementName, id, tags, isFirstGenerated);
|
|
|
|
swirl.animatedObject = animatedObject;
|
|
|
|
swirl.eulerAngleX = eulerAngleX;
|
|
swirl.eulerAngleY = eulerAngleY;
|
|
swirl.eulerAngleZ = eulerAngleZ;
|
|
swirl.animationReturnType = FlexibleReturnType.Before;
|
|
|
|
swirl.targetTransformSubmodule = (animatedObject as IHaveTransformSubmodule).transformSubmodule;
|
|
|
|
swirl.SetParent(animatedObject);
|
|
|
|
//swirl.timeDurationSubmodule.SetDuration(eulerAngleX, eulerAngleY, eulerAngleZ);
|
|
|
|
return swirl;
|
|
}
|
|
|
|
protected override void SetDefaultSubmodules()
|
|
{
|
|
timeDurationSubmodule = new TimeDurationSubmodule(this);
|
|
submoduleList.Add(timeDurationSubmodule);
|
|
}
|
|
|
|
protected override void UpdateAnimation(float songTime)
|
|
{
|
|
eulerAngleX.UpdateFlexibleFloat(songTime);
|
|
eulerAngleY.UpdateFlexibleFloat(songTime);
|
|
eulerAngleZ.UpdateFlexibleFloat(songTime);
|
|
|
|
if (eulerAngleX.returnType is FlexibleReturnType.MiddleExecuting ||
|
|
eulerAngleY.returnType is FlexibleReturnType.MiddleExecuting ||
|
|
eulerAngleZ.returnType is FlexibleReturnType.MiddleExecuting)
|
|
{
|
|
animationReturnType = FlexibleReturnType.MiddleExecuting;
|
|
Vector3 currentEulerAngles = new Vector3(eulerAngleX.value, eulerAngleY.value, eulerAngleZ.value);
|
|
targetTransformSubmodule.eulerAnglesOffset.Add(currentEulerAngles);
|
|
targetTransformSubmodule.eulerAnglesDirtyMark = true;
|
|
}
|
|
else
|
|
{
|
|
animationReturnType = FlexibleReturnType.MiddleInterval;
|
|
}
|
|
}
|
|
}
|
|
|
|
public partial class Swirl
|
|
{
|
|
public override void SaveBM()
|
|
{
|
|
matchedBM = new Swirl_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM,
|
|
eulerAngleX.ConvertToBM(), eulerAngleY.ConvertToBM(), eulerAngleZ.ConvertToBM());
|
|
}
|
|
}
|
|
|
|
namespace Beatmap
|
|
{
|
|
public class Swirl_BM : AnimationBase_BM
|
|
{
|
|
public FlexibleFloat_BM eulerAngleX, eulerAngleY, eulerAngleZ;
|
|
public Swirl_BM()
|
|
{
|
|
|
|
}
|
|
|
|
public Swirl_BM(string elementName, Guid elementGuid, List<string> tags, GameElement_BM attachedElement,
|
|
FlexibleFloat_BM eulerAngleX, FlexibleFloat_BM eulerAngleY, FlexibleFloat_BM eulerAngleZ)
|
|
: base(elementName, elementGuid, tags, attachedElement)
|
|
{
|
|
this.eulerAngleX = eulerAngleX;
|
|
this.eulerAngleY = eulerAngleY;
|
|
this.eulerAngleZ = eulerAngleZ;
|
|
}
|
|
|
|
public override void ExecuteBM()
|
|
{
|
|
Swirl.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid),
|
|
eulerAngleX.ConvertToGameType(), eulerAngleY.ConvertToGameType(), eulerAngleZ.ConvertToGameType());
|
|
}
|
|
|
|
public override GameElement DuplicateBM(GameElement parent)
|
|
{
|
|
return Swirl.GenerateElement(elementName, elementGuid, tags, false, parent,
|
|
eulerAngleX.ConvertToGameType(), eulerAngleY.ConvertToGameType(), eulerAngleZ.ConvertToGameType());
|
|
}
|
|
}
|
|
}
|
|
} |