Files
ichni_Creator_Studio/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNotePerfectBurst.cs
TRAfoer 7a2bc844bd 我死去
目前添加了一个能够深度查找和设置反射的helper,但是Tag的系统仍然不完全,另外我觉得console可以重构了

Signed-off-by: TRAfoer <lhf190@outlook.com>
2025-12-14 12:15:07 +08:00

84 lines
2.5 KiB
C#

using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNotePerfectBurst : NotePerfectEffect
{
private ParticleSystem effectParticle;
public DTMNotePerfectBurst(NoteVisualBase noteVisual)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.effectTime = 0f;
}
public override void Recover()
{
try
{
noteVisual.noteMain.SetActive(true);
}
catch { }
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(true);
}
}
public override void Adjust()
{
effectParticle = LeanPool.Spawn(noteVisual.effectPrefabList[0], noteVisual.judgeEffect.transform).GetComponent<ParticleSystem>();
effectParticle.transform.SetParent(EditorManager.instance.cameraManager.gameCamera.transform);
effectParticle.Play();
// effectParticle.transform.DOMove(noteVisual.noteVisualPosition, 0.2f);
if (note is Hold && noteVisual.isHighlighted)
{
noteVisual.extraPartList[0].gameObject.SetActive(false);
}
noteVisual.noteMain.SetActive(false);
LeanPool.Despawn(effectParticle.gameObject, 1);
}
public override EffectBase_BM ConvertToBM()
{
return new DTMNotePerfectBurst_BM(effectTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Perfect Burst");
}
}
namespace Beatmap
{
public class DTMNotePerfectBurst_BM : NotePerfectEffect_BM
{
public DTMNotePerfectBurst_BM()
{
}
public DTMNotePerfectBurst_BM(float effectTime) : base(effectTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNotePerfectBurst(attachedGameElement as NoteVisualBase);
}
}
}
}