111 lines
3.4 KiB
C#
111 lines
3.4 KiB
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using Ichni.Editor;
|
|
using Ichni.RhythmGame.Beatmap;
|
|
using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
|
|
using UnityEngine;
|
|
|
|
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
|
|
{
|
|
public class DTMNoteMissTransparent : NoteMissEffect
|
|
{
|
|
public List<Renderer> noteRenderers;
|
|
public DTMNoteMissTransparent(NoteVisualBase noteVisual, float effectTime)
|
|
{
|
|
this.note = noteVisual.note;
|
|
this.noteVisual = noteVisual;
|
|
this.effectTime = effectTime;
|
|
this.noteRenderers = new List<Renderer>();
|
|
foreach (GameObject part in noteVisual.notePartList)
|
|
{
|
|
Renderer rend = part.GetComponent<Renderer>();
|
|
if(rend != null)
|
|
{
|
|
noteRenderers.Add(rend);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Recover()
|
|
{
|
|
noteVisual.noteMain.SetActive(true);
|
|
|
|
noteRenderers[0].materials[1].SetFloat("_GlowIntensity", 4f);
|
|
foreach (var renderer in noteRenderers)
|
|
{
|
|
foreach (Material m in renderer.materials)
|
|
{
|
|
m.SetFloat("_MainAlpha", 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void PreExecute()
|
|
{
|
|
if (noteVisual is DTMNoteVisualHold)
|
|
{
|
|
noteRenderers[0].materials[1].SetFloat("_GlowIntensity", 0.25f);
|
|
}
|
|
}
|
|
|
|
public override void Execute()
|
|
{
|
|
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
|
|
float alpha = (1 - e) / 4f;
|
|
foreach (var renderer in noteRenderers)
|
|
{
|
|
foreach (Material m in renderer.materials)
|
|
{
|
|
m.SetFloat("_MainAlpha", alpha);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override void Adjust()
|
|
{
|
|
noteVisual.noteMain.SetActive(false);
|
|
foreach (var renderer in noteRenderers)
|
|
{
|
|
foreach (Material m in renderer.materials)
|
|
{
|
|
m.SetFloat("_MainAlpha", 0);
|
|
}
|
|
}
|
|
}
|
|
|
|
public override EffectBase_BM ConvertToBM()
|
|
{
|
|
return new DTMNoteMissTransparent_BM(effectTime);
|
|
}
|
|
|
|
public override void SetUpInspector()
|
|
{
|
|
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
|
|
var container = inspector.GenerateContainer("DTM Note Miss Transparent");
|
|
var subcontainer = container.GenerateSubcontainer(3);
|
|
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
|
|
}
|
|
}
|
|
|
|
namespace Beatmap
|
|
{
|
|
public class DTMNoteMissTransparent_BM : NoteMissEffect_BM
|
|
{
|
|
public DTMNoteMissTransparent_BM()
|
|
{
|
|
|
|
}
|
|
|
|
public DTMNoteMissTransparent_BM(float effectTime) : base(effectTime)
|
|
{
|
|
|
|
}
|
|
|
|
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
|
|
{
|
|
return new DTMNoteMissTransparent(attachedGameElement as NoteVisualBase, effectTime);
|
|
}
|
|
}
|
|
}
|
|
} |