Files
ichni_Creator_Studio/Assets/Scripts/Manager/BasePrefabsCollection.cs
SoulliesOfficial 797a5f7141 Object Tracker
2026-01-01 00:04:42 -05:00

88 lines
3.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using TMPro;
using UnityEngine;
using UnityEngine.Profiling;
using UnityEngine.Serialization;
namespace Ichni.RhythmGame
{
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
[Title("基础预制体")] public GameObject emptyObject;
public GameObject elementFolder;
public GameObject gameCamera;
[Title("Track相关")] public GameObject track;
public GameObject trackDisplay;
public GameObject pathNode;
public Material defaultTrackMaterial;
public GameObject particleTracker;
public GameObject objectTracker;
public GameObject sampler;
[Title("Trail相关")] public GameObject trail;
public Material defaultTrailMaterial;
[Title("Note 相关")] public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
[Title("Note 判定UI")] public GameObject fullscreenNearTimeHint;
public GameObject areaHint;
public GameObject triggerHint;
[Title("Effect相关")] public Material defaultParticleMaterial;
public GameObject particleEmitter;
public GameObject bloomEffect;
public GameObject cameraZoomEffect;
public GameObject cameraShakeEffect;
public GameObject chromaticAberrationEffect;
public GameObject vignetteEffect;
public GameObject lowPassFilterEffect;
public GameObject highPassFilterEffect;
[Title("Inspector相关")] public GameObject inspectorSecondaryWindow;
[Title("编辑器描边Material")] public Material outlineShaderMaterial;
[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
public GameObject dynamicUISubcontainer;
public GameObject inputField;
public GameObject vector2InputField;
public GameObject vector3InputField;
public GameObject parameterText;
public GameObject hintText;
public GameObject button;
public GameObject toggle;
public GameObject enumDropdown;
public GameObject stringListDropdown;
public GameObject baseColorPicker;
public GameObject emissionColorPicker;
public GameObject hsvDrawer;
[Title("DynamicUI相关-Composite")] public GameObject generalSecondaryWindow;
public GameObject compositeParameterWindow;
public GameObject inputFieldUnit;
public GameObject animatedFloatUnit;
public GameObject animatedIntUnit;
public GameObject animatedBoolUnit;
public GameObject customCurveKeyframeUnit;
public GameObject customCurveWrapModeUnit;
public GameObject gradientColorKeyUnit;
public GameObject gradientAlphaKeyUnit;
public GameObject stringIntPairUnit;
[Title("字体")] public Dictionary<string, TMP_FontAsset> fonts;
[Title("图形化动画编辑器")]
public GameObject graphicalFlexibleFloatWindow;
public GameObject QuickMoveObj;
//采音器
[Title("Background相关")] public Sprite defaultBackground;
public Material defaultSkyboxMaterial;
}
}