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ichni_Creator_Studio/Assets/Shaders/PathNodeShader.shader
2025-10-05 16:22:13 +08:00

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Shader "Custom/PathNodeShader"
{
Properties
{
_MainTex ("Texture", 2D) = "white" {}
_color ("color", Color)= (1,1,1,1)
}
SubShader
{
Tags { "Queue" = "Transparent+1000" "RenderType" = "Opaque" }
LOD 100
Pass
{
ZTest Always
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
// make fog work
#include "UnityCG.cginc"
struct appdata
{
float4 vertex : POSITION;
float2 uv : TEXCOORD0;
};
struct v2f
{
float2 uv : TEXCOORD0;
float4 vertex : SV_POSITION;
};
sampler2D _MainTex;
float4 _MainTex_ST;
fixed4 _color;
v2f vert (appdata v)
{
v2f o;
o.vertex = UnityObjectToClipPos(v.vertex);
o.uv = TRANSFORM_TEX(v.uv, _MainTex);
return o;
}
fixed4 frag (v2f i) : SV_Target
{
// sample the texture
fixed4 col = _color;
return col;
}
ENDCG
}
}
}