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ichni_Creator_Studio/Assets/Scripts/Base/Manager/BasePrefabsCollection.cs
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21 lines
606 B
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
[Title("基础预制体")]
public GameObject emptyObject;
public GameObject elementFolder;
[Title("Track相关")]
public GameObject track;
public GameObject pathNode;
public Material defaultTrackMaterial;
[Title("Effect相关")]
public GameObject bloomShake;
}