Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/EditorUIManager.cs
2025-02-28 00:25:23 -05:00

36 lines
968 B
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
namespace Ichni.Editor
{
public class EditorUIManager : MonoBehaviour
{
public MainPage mainPage;
public Hierarchy hierarchy;
public Inspector inspector;
public Timeline timeline;
public List<StaticWindow> staticWindows;
/// <summary>
/// 快捷设置所有静态窗口的激活状态
/// </summary>
public void SetAllStaticWindowsActive()
{
bool anyWindowActive = staticWindows.Any(window => window.gameObject.activeSelf);
staticWindows.ForEach(window =>
{
if (anyWindowActive)
{
window.DisableWindow();
}
else
{
window.EnableWindow();
}
});
}
}
}