Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/Timeline/SubTab.cs
TRAfoer 6ca5988112 修了一下timeline
本来想重写的但是无力反抗(
2025-04-30 17:00:46 +08:00

50 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using System.Linq;
using Ichni;
using Ichni.Editor;
using Ichni.RhythmGame;
using MoreMountains.Tools;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class SubTab : MonoBehaviour
{
public List<IBaseElement> connectObj = new();
public Button button;
private SongInformation songInformation;
private TimePointerModule timePointerModule;
public TimelineTab father;
private Timeline timeline;
public float Time;
public void Set(IBaseElement Objs, float time)
{
songInformation = EditorManager.instance.songInformation;
timePointerModule = EditorManager.instance.uiManager.timeline.timePointerModule;
timeline = EditorManager.instance.uiManager.timeline;
Time = time;
connectObj.Add(Objs);
button.GetComponentInChildren<TMP_Text>().text = connectObj.Count().ToString();
transform.localPosition = new Vector3(Time / timeline.timePerBeat * timePointerModule.timePointerInterval + 15f - timePointerModule.delayDistanceOffset,
-(42.5f + (father.TabIndex * 25)), 0);
//transform.position = new Vector3(transform.position.x, father.Title.transform.position.y, 0);
}
// public void GetClick()//?
// {
// if (connectObj[0] is GameElement)
// {
// EditorManager.instance.uiManager.hierarchy.FindTab((GameElement)connectObj[0]);
// }
// else
// {
// EditorManager.instance.uiManager.hierarchy.FindTab(((SubmoduleBase)connectObj[0]).attachedGameElement);
// }
// }
}