Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/Trail.cs
SoulliesOfficial bc1c5d65ef 基础内容-8
添加BM存档类
2025-02-02 21:59:43 -05:00

75 lines
2.5 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Ichni.RhythmGame
{
public partial class Trail : BaseElement
{
public TrailRenderer trailRenderer;
public Material renderMaterial;
public float visibleTimeLength;
public static Trail GenerateElement(string name, Guid id, List<string> tags,
BaseElement parentElement, float visibleTimeLength, Material material = null)
{
Trail trail = Instantiate(EditorManager.instance.basePrefabs.trail).GetComponent<Trail>();
trail.trailRenderer = trail.GetComponent<TrailRenderer>();
trail.Initialize(name, id, tags);
trail.renderMaterial =
material == null ? EditorManager.instance.basePrefabs.defaultTrailMaterial : material;
trail.trailRenderer.material = trail.renderMaterial;
trail.visibleTimeLength = visibleTimeLength;
trail.SetParent(parentElement);
trail.transformSubmodule = new TransformSubmodule(trail);
return trail;
}
}
public partial class Trail
{
public override void SaveBM()
{
matchedBM = new Beatmap.Trail_BM(elementName, elementGuid, tags, parentElement.matchedBM, visibleTimeLength,
renderMaterial);
}
}
namespace Beatmap
{
public class Trail_BM : BaseElement_BM
{
public float visibleTimeLength;
public Material renderMaterial;
public Trail_BM()
{
}
public Trail_BM(string elementName, Guid elementGuid, List<string> tags, BaseElement_BM attachedElement,
float visibleTimeLength, Material renderMaterial)
: base(elementName, elementGuid, tags, attachedElement)
{
this.visibleTimeLength = visibleTimeLength;
this.renderMaterial = renderMaterial;
}
public override void ExecuteBM()
{
matchedElement = Trail.GenerateElement(elementName, elementGuid, tags, GetElement(attachedElementGuid),
visibleTimeLength, renderMaterial);
}
public override BaseElement DuplicateBM(BaseElement parent)
{
return Trail.GenerateElement(elementName, elementGuid, tags, parent, visibleTimeLength, renderMaterial);
}
}
}
}