Files
ichni_Creator_Studio/Assets/Scripts/GameElements/Track/TrackSubmodules/TrackRendererSubmodule.cs
SoulliesOfficial 5f64c4faf8 基础内容-6
技术性调整;
Note效果;
2025-01-30 22:45:33 -05:00

48 lines
1.6 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Dreamteck.Splines;
using Unity.VisualScripting;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class TrackRendererSubmodule : TrackSubmodule
{
public MeshGenerator meshGenerator;
public MeshRenderer meshRenderer;
public Material renderMaterial;
public TrackRendererSubmodule(Track track) : base(track)
{
this.track = track;
this.track.trackRendererSubmodule = this;
}
}
public class TrackRendererSubmoduleAutoOrient : TrackRendererSubmodule
{
public SplineRenderer splineRenderer;
public TrackRendererSubmoduleAutoOrient(Track track, Material material = null) : base(track)
{
this.splineRenderer = track.AddComponent<SplineRenderer>();
this.meshRenderer = splineRenderer.GetComponent<MeshRenderer>();
this.meshGenerator = splineRenderer;
this.renderMaterial = material == null ? EditorManager.instance.basePrefabs.defaultTrackMaterial : material;
this.splineRenderer.spline = track.trackPathSubmodule.path;
this.splineRenderer.clipFrom = 0;
this.splineRenderer.clipTo = 1;
this.meshRenderer.material = renderMaterial;
this.splineRenderer.color = Color.white;
}
public override void InitialRefresh()
{
if (track.trackTimeSubmodule is TrackTimeSubmoduleMovable)
{
splineRenderer.clipFrom = 0;
splineRenderer.clipTo = 0;
}
}
}
}