71 lines
1.9 KiB
C#
71 lines
1.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using Lean.Pool;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public partial class Track : BaseElement
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{
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public TrackPathSubmodule trackPathSubmodule;
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public TrackTimeSubmodule trackTimeSubmodule;
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public TrackRendererSubmodule trackRendererSubmodule;
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public static Track GenerateElement(string elementName, BaseElement parent, Vector3 position)
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{
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Track track = Instantiate(EditorManager.instance.basePrefabs.track, parent.transform).GetComponent<Track>();
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track.Initialize(elementName);
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track.SetParent(parent);
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track.transformSubmodule = new TransformSubmodule(track, position, Vector3.zero, Vector3.one);
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track.timeDurationSubmodule = new TimeDurationSubmodule(track);
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track.trackPathSubmodule = null;
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track.trackTimeSubmodule = null;
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track.trackRendererSubmodule = null;
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track.SetTransformObserver();
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return track;
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}
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public override void AfterInitialize()
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{
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}
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private void Update()
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{
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if (timeDurationSubmodule.CheckTimeInDuration(EditorManager.instance.songModule.songTime))
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{
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(trackTimeSubmodule as TrackTimeSubmoduleMovable)?.UpdateTrackPart();
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}
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}
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}
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public partial class Track
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{
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public override void Refresh()
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{
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}
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}
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public partial class Track
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{
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public enum TrackSpaceType
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{
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CatmullRom = 0,
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BSpline = 1,
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Linear = 3
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}
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public enum TrackSamplingType
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{
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TimeDistributed = 0,
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DistanceDistributed = 1
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}
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}
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} |