Files
ichni_Creator_Studio/Assets/Scripts/GameElements/SubstantialObject.cs
SoulliesOfficial 8d0abec75f 基础内容
必要插件安装
缓动曲线和动画基础
ElementFolder,Track与其次级模块,PathNode重构
2025-01-26 21:10:16 -05:00

23 lines
886 B
C#

using System.Collections;
using System.Collections.Generic;
using Lean.Pool;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class SubstantialObject : BaseElement
{
public string themeBundleName, objectName;
public static SubstantialObject GenerateElement(string elementName, string themeBundleName,
string objectName, Vector3 position, Vector3 eulerAngles, Vector3 scale, BaseElement parent,
bool isFirstGenerated = true)
{
GameObject themeBundleObject = ThemeBundleManager.instance.GetObject<GameObject>(themeBundleName, objectName);
SubstantialObject substantialObject = LeanPool.Spawn(themeBundleObject, parent.transform).GetComponent<SubstantialObject>();
substantialObject.NewInitialize(elementName);
return substantialObject;
}
}
}