19 lines
443 B
C#
19 lines
443 B
C#
using System.Collections;
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using System.Collections.Generic;
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using Sirenix.OdinInspector;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TimeEffectsCollection : SerializedMonoBehaviour
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{
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public List<TimeEffectUnit> timeEffectUnits;
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}
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public class TimeEffectUnit
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{
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public string unitName;
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public float unitTime;
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public EffectSubmodule effectSubmodule;
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}
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} |