Files
ichni_Creator_Studio/Assets/Scripts/Base/GeneralSubmodules/SubmoduleBase.cs
SoulliesOfficial 4cd90eaede 基础内容-9
为次级模块增加存档类,仍在思考框架中
2025-02-06 23:01:44 -05:00

66 lines
1.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame
{
public abstract class SubmoduleBase
{
public BaseElement attachedElement;
public Submodule_BM matchedBM;
public SubmoduleBase(BaseElement attachedElement)
{
this.attachedElement = attachedElement;
}
public virtual void InitialRefresh()
{
}
public abstract void SaveBM();
}
namespace Beatmap
{
public abstract class Submodule_BM
{
[System.NonSerialized] public BaseElement attachedElement; //存档类对应的游戏物体
public Guid attachedElementGuid;
public Submodule_BM()
{
}
public Submodule_BM(BaseElement attachedElement)
{
this.attachedElement = attachedElement;
attachedElementGuid = attachedElement.elementGuid;
}
public static BaseElement_BM GetElementBM(Guid id)
{
if (BaseElement_BM.identifier.TryGetValue(id, out BaseElement_BM element_BM))
{
return element_BM;
}
Debug.LogAssertion("Element not found or do not have id");
return null;
}
public static BaseElement GetElement(Guid id)
{
return GetElementBM(id)?.matchedElement;
}
public abstract void ExecuteBM();
public abstract void DuplicateBM(BaseElement attached);
}
}
}