Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/Hierarchy/Hierarchy.cs
TRAfoer 65992750b0 烂尾
timeline居然没看懂,那个点击估计得重写
这种要怎么侦测呀
2025-02-21 19:36:03 +08:00

41 lines
1.4 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class Hierarchy : StaticWindow
{
public GameObject hierarchyTabPrefab;
public RectTransform tabContainer;
public List<HierarchyTab> tabList;
public HierarchyTab GenerateTab(GameElement targetElement, GameElement parentElement)
{
HierarchyTab tab = Instantiate(hierarchyTabPrefab, tabContainer).GetComponent<HierarchyTab>();
//if(parentElement.connectedTab!=null)tab.transform.SetSiblingIndex(parentElement.connectedTab.transform.GetSiblingIndex());
tab.SetTab(targetElement, parentElement);
tabList.Add(tab);
return tab;
}
public void FindTab(GameElement targetElement, bool findparent = false)
{
if (targetElement.connectedTab != null)
{
targetElement.connectedTab.tabButton.onClick.Invoke();
}
else
{
FindTab(targetElement.parentElement, true);
}
if (findparent && targetElement.connectedTab != null)
{
targetElement.connectedTab.expandButton.onClick.Invoke();
}
}
}
}