593 lines
22 KiB
C#
593 lines
22 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Globalization;
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using System.IO;
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using System.Threading.Tasks;
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using Ichni.Editor;
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using Ichni.RhythmGame;
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using Ichni.RhythmGame.Beatmap;
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using UnityEngine;
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namespace Ichni
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{
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public class ProjectManager
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{
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public static readonly ES3Settings SaveSettings = new ES3Settings
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{
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compressionType = ES3.CompressionType.None,
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encryptionType = ES3.EncryptionType.None,
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format = ES3.Format.JSON,
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};
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public static readonly ES3Settings ExportSettings = new ES3Settings
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{
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compressionType = ES3.CompressionType.Gzip,
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encryptionType = ES3.EncryptionType.AES,
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encryptionPassword = "Soullies515",
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format = ES3.Format.JSON,
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};
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public SaveManager saveManager;
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public LoadManager loadManager;
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public ExportManager exportManager;
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public BeatmapClipManager beatmapClipManager;
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public BeatmapMergeManager beatmapMergeManager;
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public NotePrefabManager notePrefabManager;
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public AutoSaveManager autoSaveManager;
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public ProjectManager()
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{
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saveManager = new SaveManager();
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loadManager = new LoadManager();
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exportManager = new ExportManager();
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beatmapClipManager = new BeatmapClipManager();
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beatmapMergeManager = new BeatmapMergeManager();
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notePrefabManager = new NotePrefabManager();
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autoSaveManager = new AutoSaveManager();
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}
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public void GenerateEmptyProject(ProjectInformation_BM projectInfo_BM, SongInformation_BM songInfo_BM)
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{
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projectInfo_BM.ExecuteBM();
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songInfo_BM.ExecuteBM();
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EditorManager.instance.beatmapContainer = new BeatmapContainer();
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EditorManager.instance.commandScripts = new CommandScripts(new List<string>());
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}
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}
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public class ExportManager
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{
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public void Export()
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{
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string exportPath = Application.streamingAssetsPath + "/Export/" +
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EditorManager.instance.projectInformation.projectName;
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string projectInfoPath = exportPath + "/ProjectInfo.bytes";
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string songInfoPath = exportPath + "/SongInfo.bytes";
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string beatmapPath = exportPath + "/Beatmap.bytes";
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string commandScriptsPath = exportPath + "/CommandScripts.bytes";
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LogWindow.Log("Start Exporting...");
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ExportProjectInfo(projectInfoPath);
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ExportSongInfo(songInfoPath);
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ExportBeatMap(beatmapPath);
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ExportCommandScripts(commandScriptsPath);
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LogWindow.Log("Export Complete", Color.green);
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}
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private void ExportProjectInfo(string exportPath)
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{
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EditorManager.instance.projectInformation.SaveBM();
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ES3.Save("ProjectInformation", EditorManager.instance.projectInformation.matchedBM as ProjectInformation_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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private void ExportSongInfo(string exportPath)
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{
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EditorManager.instance.songInformation.SaveBM();
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ES3.Save("SongInformation", EditorManager.instance.songInformation.matchedBM as SongInformation_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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private void ExportBeatMap(string exportPath)
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{
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EditorManager.instance.beatmapContainer.SaveBM();
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ES3.Save("Beatmap", EditorManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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private void ExportCommandScripts(string exportPath)
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{
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EditorManager.instance.commandScripts.SaveBM();
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ES3.Save("CommandScripts", EditorManager.instance.commandScripts.matchedBM as CommandScripts_BM,
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exportPath, ProjectManager.ExportSettings);
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}
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}
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public class SaveManager
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{
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public void Save()
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{
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LogWindow.Log("Start Saving...");
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_ = SaveAllCoroutine();
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}
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public async Task SaveAllCoroutine()
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{
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await Task.Run(() =>
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{
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SaveProjectInfo();
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SaveSongInfo();
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SaveBeatMap();
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SaveCommandScripts();
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});
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LogWindow.Log("Save Complete", Color.green);
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}
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private void SaveProjectInfo()
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{
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EditorManager.instance.projectInformation.SaveBM();
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ES3.Save("ProjectInformation", EditorManager.instance.projectInformation.matchedBM as ProjectInformation_BM,
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EditorManager.instance.projectInformation.peojectInfoPath, ProjectManager.SaveSettings);
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}
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private void SaveSongInfo()
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{
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EditorManager.instance.songInformation.SaveBM();
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ES3.Save("SongInformation", EditorManager.instance.songInformation.matchedBM as SongInformation_BM,
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EditorManager.instance.projectInformation.songInfoPath, ProjectManager.SaveSettings);
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}
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private void SaveBeatMap()
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{
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EditorManager.instance.beatmapContainer.SaveBM();
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ES3.Save("Beatmap", EditorManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM,
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EditorManager.instance.projectInformation.beatmapPath, ProjectManager.SaveSettings);
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}
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private void SaveCommandScripts()
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{
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EditorManager.instance.commandScripts.SaveBM();
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ES3.Save("CommandScripts", EditorManager.instance.commandScripts.matchedBM as CommandScripts_BM,
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EditorManager.instance.projectInformation.CommandScriptsPath, ProjectManager.SaveSettings);
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}
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}
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public class LoadManager
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{
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public void Load(string projectName)
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{
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LoadProjectInfo(projectName);
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LoadSongInfo();
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LoadCommandScripts();
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LoadBeatMap();
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LogWindow.Log("Load Complete", Color.green);
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}
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private void LoadProjectInfo(string projectName)
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{
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string projectInfoPath = Application.streamingAssetsPath + "/Projects/" + projectName + "/ProjectInfo.json";
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ES3.Load<ProjectInformation_BM>("ProjectInformation", projectInfoPath, ProjectManager.SaveSettings).ExecuteBM();
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}
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private void LoadSongInfo()
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{
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ES3.Load<SongInformation_BM>("SongInformation", EditorManager.instance.projectInformation.songInfoPath,
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ProjectManager.SaveSettings).ExecuteBM();
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}
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private void LoadBeatMap()
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{
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ES3.Load<BeatmapContainer_BM>("Beatmap", EditorManager.instance.projectInformation.beatmapPath,
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ProjectManager.SaveSettings).ExecuteBM();
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}
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private void LoadCommandScripts()
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{
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ES3.Load<CommandScripts_BM>("CommandScripts", EditorManager.instance.projectInformation.CommandScriptsPath,
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ProjectManager.SaveSettings).ExecuteBM();
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}
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public void LoadExport(string projectName)
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{
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LoadProjectInfoExport(projectName);
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LoadSongInfoExport(projectName);
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LoadCommandScriptsExport(projectName);
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LoadBeatMapExport(projectName);
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LogWindow.Log("Load Export Complete,", new Color(0.5f, 0f, 1f));
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LogWindow.Log("Please Save Your Project As You Can", new Color(0.5f, 0f, 1f));
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}
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private void LoadProjectInfoExport(string projectName)
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{
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string projectInfoPath = Application.streamingAssetsPath + "/Export/" + projectName + "/ProjectInfo.bytes";
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ES3.Load<ProjectInformation_BM>("ProjectInformation", projectInfoPath, ProjectManager.ExportSettings).ExecuteBM();
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}
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private void LoadSongInfoExport(string projectName)
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{
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string songInfoPath = Application.streamingAssetsPath + "/Export/" + projectName + "/SongInfo.bytes";
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ES3.Load<SongInformation_BM>("SongInformation", songInfoPath, ProjectManager.ExportSettings).ExecuteBM();
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}
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private void LoadBeatMapExport(string projectName)
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{
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string beatMapPath = Application.streamingAssetsPath + "/Export/" + projectName + "/Beatmap.bytes";
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ES3.Load<BeatmapContainer_BM>("Beatmap", beatMapPath, ProjectManager.ExportSettings).ExecuteBM();
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}
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private void LoadCommandScriptsExport(string projectName)
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{
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string commandScriptsPath = Application.streamingAssetsPath + "/Export/" + projectName + "/CommandScripts.bytes";
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ES3.Load<CommandScripts_BM>("CommandScripts", commandScriptsPath, ProjectManager.ExportSettings).ExecuteBM();
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}
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}
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public class BeatmapClipManager
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{
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public void SaveClip(string clipName)
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{
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LogWindow.Log("Start Saving Clip...");
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if (EditorManager.instance.operationManager.currentSelectedElements.Count != 1) // TODO: 后续适应多选
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{
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LogWindow.Log("Please select only one Game Element to save the beatmap clip.", Color.red);
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return;
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}
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GameElement selectedElement = EditorManager.instance.operationManager.currentSelectedElements[0];
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if (selectedElement is null)
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{
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LogWindow.Log("Please select a Game Element to save the beatmap clip.", Color.red);
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return;
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}
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_SaveClip(selectedElement, clipName);
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LogWindow.Log("Save Clip Complete", Color.green);
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}
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public void LoadClip(string clipName)
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{
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LogWindow.Log("Start Loading Clip...");
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if (!ES3.FileExists(Application.streamingAssetsPath + "/Clips/" + clipName + ".json"))
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{
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LogWindow.Log("Clip not found", Color.red);
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return;
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}
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if (EditorManager.instance.operationManager.currentSelectedElements.Count != 1) // TODO: 后续适应多选
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{
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LogWindow.Log("Please select only one Game Element to load the beatmap clip.", Color.red);
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return;
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}
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GameElement selectedElement = EditorManager.instance.operationManager.currentSelectedElements[0];
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if (selectedElement is null)
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{
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LogWindow.Log("Please select a Game Element to load the beatmap clip.", Color.red);
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return;
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}
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Debug.Log(selectedElement.elementName + " " + selectedElement.elementGuid);
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_LoadClip(selectedElement, clipName);
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LogWindow.Log("Load Clip Complete", Color.green);
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}
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private void _SaveClip(GameElement element, string clipName)
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{
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List<BaseElement_BM> clip = new List<BaseElement_BM>();
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element.GetAllGameElementsFromThis().ForEach(e =>
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{
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e.SaveBM();
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clip.Add(e.matchedBM);
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e.submoduleList.ForEach(s =>
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{
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s.SaveBM();
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if (s.matchedBM != null)
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clip.Add(s.matchedBM);
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});
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});
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string filePath = Application.streamingAssetsPath + "/Clips/" + clipName + ".json";
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ES3.Save("Clip", clip, filePath, ProjectManager.SaveSettings);
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}
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private void _LoadClip(GameElement target, string clipName)
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{
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try
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{
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string filePath = Application.streamingAssetsPath + "/Clips/" + clipName + ".json";
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List<BaseElement_BM> clip = ES3.Load<List<BaseElement_BM>>("Clip", filePath, ProjectManager.SaveSettings);
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if (clip == null || clip.Count == 0)
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{
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Debug.LogError("Clip is empty or null");
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return;
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}
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// 验证第一个元素
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if (!(clip[0] is GameElement_BM first))
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{
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Debug.LogError("First element is not a GameElement_BM");
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return;
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}
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// 处理目标对象 - 添加清理机制
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target.SaveBM();
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bool targetAdded = GameElement_BM.identifier.TryAdd(target.elementGuid, target.matchedBM as GameElement_BM);
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if (!targetAdded)
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{
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Debug.LogWarning("Target element already exists in identifier dictionary");
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}
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// 处理第一个元素及其附加元素
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ProcessGameElement(first, clip, target.elementGuid);
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// 处理后续元素
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for (var index = 1; index < clip.Count; index++)
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{
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if (clip[index] is GameElement_BM gameElement)
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{
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ProcessGameElement(gameElement, clip, null);
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}
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else
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{
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// 非GameElement_BM直接执行
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clip[index].ExecuteBM();
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}
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}
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}
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catch (Exception ex)
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{
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Debug.LogError($"Failed to load clip: {ex.Message}");
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}
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}
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private void ProcessGameElement(GameElement_BM gameElement, List<BaseElement_BM> clip, Guid? attachToGuid)
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{
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List<BaseElement_BM> attachedElements = GameElement_BM.GetAllAttachedBaseElements(gameElement, clip);
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// 生成新GUID并验证
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gameElement.elementGuid = Guid.NewGuid();
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bool elementAdded = GameElement_BM.identifier.TryAdd(gameElement.elementGuid, gameElement);
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if (!elementAdded)
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{
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Debug.LogError($"Failed to add element with GUID: {gameElement.elementGuid}");
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return;
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}
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// 更新附加元素
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attachedElements.ForEach(e =>
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{
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e.attachedElementGuid = gameElement.elementGuid;
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});
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// 如果需要附加到其他元素
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if (attachToGuid.HasValue)
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{
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gameElement.attachedElementGuid = attachToGuid.Value;
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}
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gameElement.ExecuteBM();
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}
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}
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public class BeatmapMergeManager
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{
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public void MergeBeatmap(string mergeName)
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{
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string mergePath = Application.streamingAssetsPath + "/Merges/" + mergeName + ".json";
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BeatmapContainer_BM merge = ES3.Load<BeatmapContainer_BM>("Beatmap", mergePath, ProjectManager.SaveSettings);
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merge.elementList.ForEach(element =>
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{
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if (element == null)
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{
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Debug.LogError("Null element detected in elementList. Skipping execution.");
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return;
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}
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if (BeatmapContainer_BM.LowPriorityGameElementTypes.Contains(element.GetType()))
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{
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return;
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}
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if (element is GameElement_BM gameElement)
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{
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GameElement_BM.identifier.Add(gameElement.elementGuid, gameElement);
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}
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if (element is GameCamera_BM || GameElement_BM.GetElementBM(element.attachedElementGuid) is GameCamera_BM)
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{
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return;
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}
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element.ExecuteBM();
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});
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merge.elementList.ForEach(element =>
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{
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if (element == null)
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{
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Debug.LogError("Null element detected in elementList during low-priority execution. Skipping execution.");
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return;
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}
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if (BeatmapContainer_BM.LowPriorityGameElementTypes.Contains(element.GetType()))
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{
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element.ExecuteBM();
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}
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});
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EditorManager.instance.beatmapContainer.ExecuteLowPriorityActions();
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}
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}
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public class NotePrefabManager
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{
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private string notePrefabPath => Application.streamingAssetsPath + "/NotePrefabs";
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private string GetNotePrefabPath(string notePrefabName) => notePrefabPath + "/" + notePrefabName + ".json";
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public void SaveNotePrefab(NoteBase note, string noteName)
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{
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List<BaseElement_BM> clip = new List<BaseElement_BM>();
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note.GetAllGameElementsFromThis().ForEach(e =>
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{
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e.SaveBM();
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clip.Add(e.matchedBM);
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e.submoduleList.ForEach(s =>
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{
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s.SaveBM();
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if (s.matchedBM != null)
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{
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clip.Add(s.matchedBM);
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}
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});
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});
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ES3.Save("Note", clip, GetNotePrefabPath(noteName), ProjectManager.SaveSettings);
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}
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public void LoadNotePrefab(NoteBase target, string noteName)
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{
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if (target.noteVisual != null)
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{
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return;
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}
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List<BaseElement_BM> clip = ES3.Load<List<BaseElement_BM>>("Note", GetNotePrefabPath(noteName), ProjectManager.SaveSettings);
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if (clip == null || clip.Count == 0)
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{
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LogWindow.Log("Note prefab not found", Color.red);
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return;
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}
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target.SaveBM();
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GameElement_BM.identifier.TryAdd(target.elementGuid, target.matchedBM as GameElement_BM);
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(target.matchedBM as GameElement_BM).matchedElement = target;
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GameElement_BM first = clip[0] as GameElement_BM;
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List<BaseElement_BM> firstAttaches = GameElement_BM.GetAllAttachedBaseElements(first, clip);
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first.elementGuid = target.elementGuid;
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GameElement_BM.identifier.TryAdd(first.elementGuid, first);
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firstAttaches.ForEach(e => { e.attachedElementGuid = first.elementGuid; });
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for (var index = 1; index < clip.Count; index++)
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{
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var element = clip[index];
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if (element is GameElement_BM gameElement)
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{
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List<BaseElement_BM> attachedElements = GameElement_BM.GetAllAttachedBaseElements(gameElement, clip);
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gameElement.elementGuid = Guid.NewGuid();
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GameElement_BM.identifier.TryAdd(gameElement.elementGuid, gameElement);
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attachedElements.ForEach(e => { e.attachedElementGuid = gameElement.elementGuid; });
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}
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}
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for (var index = 1; index < clip.Count; index++)
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{
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clip[index].ExecuteBM();
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}
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target.SetDefaultSubmodules();
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}
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}
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public class AutoSaveManager
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{
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private string autoSavePath => Application.streamingAssetsPath + "/AutoSave/" +
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EditorManager.instance.projectInformation.projectName;
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private string GetAutoSavePath(string autoSaveName) => autoSavePath + "/" + autoSaveName + ".json";
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private float autoSaveInterval => EditorManager.instance.editorSettings.autoSaveInterval;
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private int maximumAutoSaveCount => EditorManager.instance.editorSettings.maximumAutoSaveCount;
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public float autoSaveTimer;
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public AutoSaveManager()
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{
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autoSaveTimer = 0;
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}
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public void UpdateAutoSave()
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{
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autoSaveTimer += Time.deltaTime;
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if (autoSaveTimer >= autoSaveInterval)
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{
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AutoSave();
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autoSaveTimer = 0;
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}
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}
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private void AutoSave()
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{
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List<string> saveFiles = GetSortedSaveFiles();
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if (saveFiles.Count > 0)
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{
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// 删除最旧的存档(如果超过数量)
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if (saveFiles.Count >= maximumAutoSaveCount)
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{
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string oldestSave = saveFiles[saveFiles.Count - 1];
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File.Delete(oldestSave);
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saveFiles.RemoveAt(saveFiles.Count - 1);
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LogWindow.Log("AutoSaving... , the oldest file deleted");
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}
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else
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{
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LogWindow.Log("AutoSaving...");
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}
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|
|
|
// 依次重命名存档
|
|
for (int i = saveFiles.Count - 1; i >= 0; i--)
|
|
{
|
|
string oldPath = saveFiles[i];
|
|
string newPath = GetAutoSavePath($"AutoSave_{i + 1}");
|
|
File.Move(oldPath, newPath);
|
|
}
|
|
}
|
|
|
|
// 保存最新存档
|
|
string newestSavePath = GetAutoSavePath("AutoSave_0");
|
|
SaveBeatMap(newestSavePath);
|
|
}
|
|
|
|
private void SaveBeatMap(string autoSavePath)
|
|
{
|
|
SaveBeatMapCoroutine(autoSavePath);
|
|
}
|
|
async void SaveBeatMapCoroutine(string autoSavePath)
|
|
{
|
|
await Task.Run(() =>
|
|
{
|
|
EditorManager.instance.beatmapContainer.SaveBM();
|
|
ES3.Save("Beatmap", EditorManager.instance.beatmapContainer.matchedBM as BeatmapContainer_BM, autoSavePath, ProjectManager.SaveSettings);
|
|
});
|
|
|
|
LogWindow.Log("Auto-saved", Color.green);
|
|
}
|
|
|
|
private List<string> GetSortedSaveFiles()
|
|
{
|
|
if (!ES3.DirectoryExists(autoSavePath))
|
|
{
|
|
Directory.CreateDirectory(autoSavePath);
|
|
}
|
|
|
|
List<string> saveFiles = new List<string>(Directory.GetFiles(autoSavePath, "AutoSave_*.json"));
|
|
saveFiles.Sort(string.Compare);
|
|
return saveFiles;
|
|
}
|
|
}
|
|
} |