356 lines
22 KiB
C#
356 lines
22 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.AnimatedValues;
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using System.Reflection;
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#if CINIMACHINE_3_0
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using Unity.Cinemachine;
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#endif
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using System;
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// using Unity.Properties;
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[CustomEditor(typeof(NBPostProcessingController))]
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public class PostProcessingControllerGUI : Editor
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{
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private SerializedProperty _managerProperty;
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private SerializedProperty _indexProperty;
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private Action delayExcuteReflect = () => { };
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public override void OnInspectorGUI()
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{
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NBPostProcessingController ppController = (NBPostProcessingController)target;
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serializedObject.Update();
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_managerProperty = serializedObject.FindProperty("_manager");
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_indexProperty = serializedObject.FindProperty("_index");
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EditorGUI.BeginDisabledGroup(true);
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EditorGUILayout.PropertyField(_managerProperty);
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EditorGUI.EndDisabledGroup();
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EditorGUI.BeginChangeCheck();
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// ppController.customScreenCenterPos = EditorGUILayout.Vector2Field("自定义屏幕中心", ppController.customScreenCenterPos);
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SerializedProperty customScreenCenterPosProp = serializedObject.FindProperty("customScreenCenterPos");
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EditorGUILayout.PropertyField(customScreenCenterPosProp,new GUIContent("自定义屏幕中心"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetScreenCenterPos", ppController);
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}
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SerializedProperty caToggleProp = serializedObject.FindProperty("chromaticAberrationToggle");
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DrawToggleFoldOut(ppController.AnimBools[0], "色散", caToggleProp,
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drawEndChangeCheck: isChangeToggle => { ReflectMethod("InitAllSettings", ppController); }
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, drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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// ppController.caFromDistort = EditorGUILayout.Toggle("色散UV跟随后处理扭曲", ppController.caFromDistort);
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SerializedProperty caFromDistortProp = serializedObject.FindProperty("caFromDistort");
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EditorGUILayout.PropertyField(caFromDistortProp, new GUIContent("色散UV跟随后处理扭曲"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetUVFromDistort", ppController);
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}
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// ppController.chromaticAberrationIntensity = EditorGUILayout.FloatField("色散强度", ppController.chromaticAberrationIntensity);
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SerializedProperty caIntensityProps = serializedObject.FindProperty("chromaticAberrationIntensity");
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EditorGUILayout.PropertyField(caIntensityProps, new GUIContent("色散强度"));
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if (!ppController.caFromDistort)
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{
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// ppController.chromaticAberrationPos = EditorGUILayout.FloatField("色散位置", ppController.chromaticAberrationPos);
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SerializedProperty caPosProp = serializedObject.FindProperty("chromaticAberrationPos");
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EditorGUILayout.PropertyField(caPosProp, new GUIContent("色散位置"));
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// ppController.chromaticAberrationRange = EditorGUILayout.FloatField("色散过渡范围", ppController.chromaticAberrationRange);
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SerializedProperty caRangeProp = serializedObject.FindProperty("chromaticAberrationRange");
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EditorGUILayout.PropertyField(caRangeProp, new GUIContent("色散过渡范围"));
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}
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});
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SerializedProperty distortSpeedToggleProp = serializedObject.FindProperty("distortSpeedToggle");
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DrawToggleFoldOut(ppController.AnimBools[1], "扭曲", distortSpeedToggleProp, drawEndChangeCheck:
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isChangeToggle => { ReflectMethod("InitAllSettings", ppController); },
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drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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// ppController.distortScreenUVMode = EditorGUILayout.Toggle("后处理走常规屏幕坐标", ppController.distortScreenUVMode);
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SerializedProperty distortScreenUVModeProp = serializedObject.FindProperty("distortScreenUVMode");
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EditorGUILayout.PropertyField(distortScreenUVModeProp,new GUIContent("后处理走常规屏幕坐标"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetUVFromDistort", ppController);
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}
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EditorGUI.BeginChangeCheck();
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// ppController.distortSpeedTexture = (Texture2D)EditorGUILayout.ObjectField("后处理扭曲贴图", ppController.distortSpeedTexture, typeof(Texture2D));
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SerializedProperty distortSpeedTextureProp = serializedObject.FindProperty("distortSpeedTexture");
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EditorGUILayout.PropertyField(distortSpeedTextureProp, new GUIContent("后处理扭曲贴图"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("InitAllSettings", ppController);
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}
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if (ppController.distortScreenUVMode)
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{
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EditorGUI.BeginChangeCheck();
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// ppController.distortTextureMidValue = EditorGUILayout.FloatField("扭曲贴图中间值", ppController.distortTextureMidValue);
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SerializedProperty distortTextureMidValueProp = serializedObject.FindProperty("distortTextureMidValue");
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EditorGUILayout.PropertyField(distortTextureMidValueProp, new GUIContent("扭曲贴图中间值"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetTexture", ppController);
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}
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}
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// ppController.distortSpeedTexSt = EditorGUILayout.Vector4Field("扭曲贴图ST", ppController.distortSpeedTexSt);
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SerializedProperty distortSpeedTexStProp = serializedObject.FindProperty("distortSpeedTexSt");
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EditorGUILayout.PropertyField(distortSpeedTexStProp, new GUIContent("扭曲贴图缩放平移"));
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// ppController.distortSpeedIntensity = EditorGUILayout.FloatField("扭曲强度", ppController.distortSpeedIntensity);
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SerializedProperty distortSpeedIntensityProp = serializedObject.FindProperty("distortSpeedIntensity");
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EditorGUILayout.PropertyField(distortSpeedIntensityProp, new GUIContent("扭曲强度"));
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if (!ppController.distortScreenUVMode)
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{
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// ppController.distortSpeedPosition = EditorGUILayout.FloatField("扭曲位置", ppController.distortSpeedPosition);
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SerializedProperty distortSpeedPositionProp = serializedObject.FindProperty("distortSpeedPosition");
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EditorGUILayout.PropertyField(distortSpeedPositionProp, new GUIContent("扭曲位置"));
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// ppController.distortSpeedRange = EditorGUILayout.FloatField("扭曲过渡范围", ppController.distortSpeedRange);
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SerializedProperty distortSpeedRangeProp = serializedObject.FindProperty("distortSpeedRange");
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EditorGUILayout.PropertyField(distortSpeedRangeProp, new GUIContent("扭曲过渡范围"));
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}
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// ppController.distortSpeedMoveSpeedX = EditorGUILayout.FloatField("扭曲纹理流动X", ppController.distortSpeedMoveSpeedX);
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SerializedProperty distortSpeedMoveSpeedXProp = serializedObject.FindProperty("distortSpeedMoveSpeedX");
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EditorGUILayout.PropertyField(distortSpeedMoveSpeedXProp, new GUIContent("扭曲纹理流动X"));
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// ppController.distortSpeedMoveSpeed = EditorGUILayout.FloatField("扭曲纹理流动Y", ppController.distortSpeedMoveSpeed);
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SerializedProperty distortSpeedMoveSpeed = serializedObject.FindProperty("distortSpeedMoveSpeed");
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EditorGUILayout.PropertyField(distortSpeedMoveSpeed , new GUIContent("扭曲纹理流动Y"));
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});
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SerializedProperty radialBlurToggleProp = serializedObject.FindProperty("radialBlurToggle");
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DrawToggleFoldOut(ppController.AnimBools[2], "径向模糊", radialBlurToggleProp, drawEndChangeCheck:
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isChangeToggle => { ReflectMethod("InitAllSettings", ppController); },
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drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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// ppController.radialBlurFromDistort = EditorGUILayout.Toggle("径向模糊跟随后处理扭曲", ppController.radialBlurFromDistort);
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SerializedProperty radialBlurFromDistortProp = serializedObject.FindProperty("radialBlurFromDistort");
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EditorGUILayout.PropertyField(radialBlurFromDistortProp, new GUIContent("径向模糊跟随后处理扭曲"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetUVFromDistort", ppController);
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}
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// ppController.radialBlurSampleCount = EditorGUILayout.IntSlider("采样次数", ppController.radialBlurSampleCount, 1, 12);
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SerializedProperty radialBlurSampleCountProp = serializedObject.FindProperty("radialBlurSampleCount");
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EditorGUILayout.PropertyField(radialBlurSampleCountProp, new GUIContent("采样次数"));
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// ppController.radialBlurIntensity = EditorGUILayout.FloatField("强度", ppController.radialBlurIntensity);
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SerializedProperty radialBlurIntensityProp = serializedObject.FindProperty("radialBlurIntensity");
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EditorGUILayout.PropertyField(radialBlurIntensityProp, new GUIContent("强度"));
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if (!ppController.radialBlurFromDistort)
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{
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// ppController.radialBlurPos = EditorGUILayout.FloatField("位置", ppController.radialBlurPos);\
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SerializedProperty radialBlurPosProp = serializedObject.FindProperty("radialBlurPos");
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EditorGUILayout.PropertyField(radialBlurPosProp, new GUIContent("位置"));
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// ppController.radialBlurRange = EditorGUILayout.FloatField("过渡范围", ppController.radialBlurRange);
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SerializedProperty radialBlurRangeProp = serializedObject.FindProperty("radialBlurRange");
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EditorGUILayout.PropertyField(radialBlurRangeProp, new GUIContent("过渡范围"));
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}
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});
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#if CINIMACHINE_3_0
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SerializedProperty cameraShakeToggleProp = serializedObject.FindProperty("cameraShakeToggle");
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DrawToggleFoldOut(ppController.AnimBools[3], "震屏", cameraShakeToggleProp, drawEndChangeCheck:
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isChangeToggle =>
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{
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ReflectMethod("InitAllSettings",ppController);
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},
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drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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// ppController.cinemachineCamera = (CinemachineCamera)EditorGUILayout.ObjectField("绑定Cinemachine相机", ppController.cinemachineCamera, typeof(CinemachineCamera));
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SerializedProperty cinemachineCameraProp = serializedObject.FindProperty("cinemachineCamera");
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EditorGUILayout.PropertyField(cinemachineCameraProp, new GUIContent("绑定Cinemachine相机"));
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if (EditorGUI.EndChangeCheck())
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{
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// ReflectMethod("InitCinemachineCamera",ppController);
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ppController.InitCinemachineCamera();
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}
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// ppController.cameraShakeIntensity = EditorGUILayout.FloatField("相机震动强度", ppController.cameraShakeIntensity);
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SerializedProperty cameraShakeIntensityProp = serializedObject.FindProperty("cameraShakeIntensity");
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EditorGUILayout.PropertyField(cameraShakeIntensityProp, new GUIContent("相机震动强度"));
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});
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#endif
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SerializedProperty overlayTextureToggleProp = serializedObject.FindProperty("overlayTextureToggle");
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DrawToggleFoldOut(ppController.AnimBools[4], "肌理叠加图", overlayTextureToggleProp, drawEndChangeCheck:isChangeToggle =>
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{
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ReflectMethod("InitAllSettings", ppController);
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},
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drawBlock: isToggle =>
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{
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EditorGUI.BeginChangeCheck();
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// ppController.overlayTexturePolarCoordMode = EditorGUILayout.Toggle("肌理图极坐标模式", ppController.overlayTexturePolarCoordMode);
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SerializedProperty overlayTexturePolarCoordModeProp = serializedObject.FindProperty("overlayTexturePolarCoordMode");
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EditorGUILayout.PropertyField(overlayTexturePolarCoordModeProp, new GUIContent("肌理图极坐标模式"));
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// ppController.overlayTexture = (Texture2D)EditorGUILayout.ObjectField("肌理图", ppController.overlayTexture, typeof(Texture2D));
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SerializedProperty overlayTextureProp = serializedObject.FindProperty("overlayTexture");
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EditorGUILayout.PropertyField(overlayTextureProp, new GUIContent("肌理图"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetTexture",ppController);
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}
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// ppController.overlayTextureSt = EditorGUILayout.Vector4Field("肌理图缩放平移", ppController.overlayTextureSt);
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SerializedProperty overlayTextureStProp = serializedObject.FindProperty("overlayTextureSt");
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EditorGUILayout.PropertyField(overlayTextureStProp, new GUIContent("肌理图缩放平移"));
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// ppController.overlayTextureAnim = EditorGUILayout.Vector2Field("肌理图偏移动画", ppController.overlayTextureAnim);
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SerializedProperty overlayTextureAnimProp = serializedObject.FindProperty("overlayTextureAnim");
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EditorGUILayout.PropertyField(overlayTextureAnimProp, new GUIContent("肌理图偏移动画"));
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// ppController.overlayTextureIntensity = EditorGUILayout.FloatField("肌理图强度", ppController.overlayTextureIntensity);
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SerializedProperty overlayTextureIntensityProp = serializedObject.FindProperty("overlayTextureIntensity");
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EditorGUILayout.PropertyField(overlayTextureIntensityProp, new GUIContent("肌理图强度"));
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EditorGUI.BeginChangeCheck();
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// ppController.overlayMaskTexture = (Texture2D)EditorGUILayout.ObjectField("肌理蒙版图", ppController.overlayMaskTexture, typeof(Texture2D));
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SerializedProperty overlayMaskTextureProp = serializedObject.FindProperty("overlayMaskTexture");
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EditorGUILayout.PropertyField(overlayMaskTextureProp, new GUIContent("肌理蒙版图"));
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if (EditorGUI.EndChangeCheck())
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{
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ReflectMethod("SetTexture",ppController);
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}
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// ppController.overlayMaskTextureSt = EditorGUILayout.Vector4Field("肌理图蒙版缩放平移", ppController.overlayMaskTextureSt);
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SerializedProperty overlayMaskTextureStProp = serializedObject.FindProperty("overlayMaskTextureSt");
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EditorGUILayout.PropertyField(overlayMaskTextureStProp, new GUIContent("肌理图蒙版缩放平移"));
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});
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SerializedProperty flashToggleProp = serializedObject.FindProperty("flashToggle");
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DrawToggleFoldOut(ppController.AnimBools[5], "反闪", flashToggleProp, drawEndChangeCheck:
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isChangeToggle =>
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{
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ReflectMethod("InitAllSettings",ppController);
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},
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drawBlock: isToggle =>
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{
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// ppController.flashInvertIntensity = EditorGUILayout.FloatField("反转度", ppController.flashInvertIntensity);
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SerializedProperty flashInvertIntensityProp = serializedObject.FindProperty("flashInvertIntensity");
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EditorGUILayout.PropertyField(flashInvertIntensityProp, new GUIContent("反转度"));
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// ppController.flashDeSaturateIntensity = EditorGUILayout.FloatField("饱和度", ppController.flashDeSaturateIntensity);
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SerializedProperty flashDeSaturateIntensityProp = serializedObject.FindProperty("flashDeSaturateIntensity");
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EditorGUILayout.PropertyField(flashDeSaturateIntensityProp, new GUIContent("饱和度"));
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// ppController.flashContrast = EditorGUILayout.FloatField("对比度", ppController.flashContrast);
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SerializedProperty flashContrastProp = serializedObject.FindProperty("flashContrast");
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EditorGUILayout.PropertyField(flashContrastProp, new GUIContent("对比度"));
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// ppController.flashColor = EditorGUILayout.ColorField("闪颜色", ppController.flashColor);
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SerializedProperty flashColorProp = serializedObject.FindProperty("flashColor");
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EditorGUILayout.PropertyField(flashColorProp, new GUIContent("闪颜色"));
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});
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SerializedProperty vignetteToggleProp = serializedObject.FindProperty("vignetteToggle");
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DrawToggleFoldOut(ppController.AnimBools[6], "暗角", vignetteToggleProp, drawEndChangeCheck:
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isChangeToggle =>
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{
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ReflectMethod("InitAllSettings", ppController);
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},
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drawBlock: isToggle =>
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{
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// ppController.vignetteColor = EditorGUILayout.ColorField("暗角颜色", ppController.vignetteColor);
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SerializedProperty vignetteColorProp = serializedObject.FindProperty("vignetteColor");
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EditorGUILayout.PropertyField(vignetteColorProp, new GUIContent("暗角颜色"));
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// ppController.vignetteIntensity = EditorGUILayout.FloatField("暗角强度", ppController.vignetteIntensity);
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SerializedProperty vignetteIntensityProp = serializedObject.FindProperty("vignetteIntensity");
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EditorGUILayout.PropertyField(vignetteIntensityProp, new GUIContent("暗角强度"));
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// ppController.vignetteRoundness = EditorGUILayout.FloatField("暗角圆度", ppController.vignetteRoundness);
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SerializedProperty vignetteRoundnessProp = serializedObject.FindProperty("vignetteRoundness");
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EditorGUILayout.PropertyField(vignetteRoundnessProp, new GUIContent("暗角圆度"));
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// ppController.vignetteSmothness = EditorGUILayout.FloatField("暗角平滑度", ppController.vignetteSmothness);
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SerializedProperty vignetteSmothnessProp = serializedObject.FindProperty("vignetteSmothness");
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EditorGUILayout.PropertyField(vignetteSmothnessProp, new GUIContent("暗角平滑度"));
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});
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if (GUILayout.Button("选择当前Manager"))
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{
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ReflectMethod("FindManager",ppController);
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}
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#if CINIMACHINE_3_0
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if (GUILayout.Button("选择当前CinemachineCamera"))
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{
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ppController.FindVirtualCamera();
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}
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#endif
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serializedObject.ApplyModifiedProperties();
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}
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public void DrawToggleFoldOut(AnimBool foldOutAnimBool,string label, SerializedProperty boolProperty,
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bool isIndentBlock = true,
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FontStyle fontStyle = FontStyle.Bold,
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Action<bool> drawBlock = null, Action<bool> drawEndChangeCheck = null)
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{
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if (fontStyle == FontStyle.Bold)
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{
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EditorGUILayout.Space();
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}
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EditorGUILayout.BeginHorizontal();
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var rect = EditorGUILayout.GetControlRect();
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var foldoutRect = new Rect(rect.x, rect.y, rect.width, rect.height);
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// foldoutRect.width = toggleRect.x - foldoutRect.x;
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var labelRect = new Rect(rect.x + 18f, rect.y, rect.width - 18f, rect.height);
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// bool isToggle = false;
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// 必须先画Toggle,不然按钮会被FoldOut和Label覆盖。
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EditorGUI.BeginChangeCheck();
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EditorGUI.PropertyField(rect,boolProperty,new GUIContent(""));
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// isToggle = EditorGUI.Toggle(rect, isToggle, EditorStyles.toggle);
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if (EditorGUI.EndChangeCheck())
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{
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drawEndChangeCheck?.Invoke(boolProperty.boolValue);
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}
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// EditorGUI.DrawRect(foldoutRect,Color.red);
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foldOutAnimBool.target = EditorGUI.Foldout(foldoutRect, foldOutAnimBool.target, string.Empty, true);
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var origFontStyle = EditorStyles.label.fontStyle;
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EditorStyles.label.fontStyle = fontStyle;
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// EditorGUI.DrawRect(labelRect,Color.blue);
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EditorGUI.LabelField(labelRect, label);
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EditorStyles.label.fontStyle = origFontStyle;
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EditorGUILayout.EndHorizontal();
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if (isIndentBlock) EditorGUI.indentLevel++;
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float faded = foldOutAnimBool.faded;
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if (faded == 0) faded = 0.00001f; //用于欺骗FadeGroup,不要让他真的关闭了。这样会藏不住相关的GUI。我们的目的是,GUI藏住,但是逻辑还是在跑。drawBlock要执行。
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EditorGUILayout.BeginFadeGroup(faded);
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{
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EditorGUI.BeginDisabledGroup(!boolProperty.boolValue);
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drawBlock?.Invoke(boolProperty.boolValue);
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EditorGUI.EndDisabledGroup();
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}
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EditorGUILayout.EndFadeGroup();
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if (isIndentBlock) EditorGUI.indentLevel--;
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}
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void ReflectMethod(string methodName,NBPostProcessingController controller)
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{
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serializedObject.ApplyModifiedProperties();
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MethodInfo privateMethod = typeof(NBPostProcessingController).GetMethod(methodName, BindingFlags.NonPublic | BindingFlags.Instance);
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if (privateMethod != null)
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{
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privateMethod.Invoke(controller, null);
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}
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else
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{
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Debug.LogError("Private method " + methodName + " not found!");
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}
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}
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} |