35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using DG.Tweening;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.Basic
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{
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public class BasicNotePerfectBurst : NoteEffectBase
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{
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private GameObject effectRing;
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public void Initialize(NoteBase note)
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{
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this.note = note;
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this.noteVisual = note.noteVisual.GetComponent<BasicNoteVisual>();
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this.effectRing = noteVisual.effectPartList[0];
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}
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public override void Recover()
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{
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effectRing.SetActive(false);
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effectRing.transform.localScale = Vector3.zero;
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effectRing.GetComponent<SpriteRenderer>().color = Color.white;
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noteVisual.noteMain.SetActive(true);
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}
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public override void Adjust()
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{
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effectRing.gameObject.SetActive(true);
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effectRing.transform.DOScale(Vector3.one, 0.1f).SetEase(Ease.OutBack);
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effectRing.GetComponent<SpriteRenderer>().DOFade(0, 0.1f).SetEase(Ease.OutBack).OnComplete(() => effectRing.SetActive(false));
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noteVisual.noteMain.SetActive(false);
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}
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}
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} |