51 lines
1.5 KiB
C#
51 lines
1.5 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Unity.Mathematics;
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using UnityEngine;
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namespace Ichni.RhythmGame
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{
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public class TimeDurationSubmodule: SubmoduleBase
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{
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public bool isOverridingDuration; //是否手动设置了时间区间,开启时,子物体的时间区间将被忽略
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public float startTime, endTime; //起止时间
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public TimeDurationSubmodule()
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{
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isOverridingDuration = false;
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startTime = 0;
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endTime = 0;
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}
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public TimeDurationSubmodule(float startTime, float endTime)
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{
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this.isOverridingDuration = false;
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this.startTime = startTime;
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this.endTime = endTime;
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}
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public bool CheckTimeInDuration(float time, float offset = 0.2f)
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{
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return time >= startTime - offset && time <= endTime + offset;
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}
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public void SetDurationFromChildren(List<TimeDurationSubmodule> children)
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{
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List<float2> durations = new List<float2>();
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if (children.Count == 0)
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{
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return;
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}
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foreach (var child in children)
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{
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durations.Add(new float2(child.startTime, child.endTime));
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}
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startTime = durations.Min(duration => duration.x);
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endTime = durations.Max(duration => duration.y);
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}
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}
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} |