Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/Timeline/Timeline.cs
2025-10-18 15:58:55 +08:00

296 lines
12 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using DG.Tweening;
using Ichni.RhythmGame;
using Sirenix.Utilities;
using TMPro;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.InputSystem;
using UnityEngine.Serialization;
using UnityEngine.UI;
namespace Ichni.Editor
{
public partial class Timeline : StaticWindow
{
public float songTime => EditorManager.instance.songInformation.songTime;
public float songBeat => EditorManager.instance.songInformation.songBeat;
public float beatmapStartTime => -EditorManager.instance.songInformation.delay;
public float timePerBeat => 60f / EditorManager.instance.songInformation.bpm;
public GameObject timelineTabRect;
public TimePointerModule timePointerModule;
public MusicPlayModule musicPlayModule;
private TimePointer MarkedPointer;
public TMP_InputField TimeField;
public TMP_InputField BeatField;
public RectTransform GetinputArea;
private string BeatText;
private string TimeText;
public void Update()
{
if (EditorManager.instance.musicPlayer.isPlaying) UpdateTime();
if (RectTransformUtility.RectangleContainsScreenPoint(GetinputArea, Mouse.current.position.ReadValue()))
{
DetectSetRange();
DetectPointer();
}
if (BeatField.text != BeatText)
{
BeatField.text = BeatText;
}
if (TimeField.text != TimeText)
{
TimeField.text = TimeText;
}
}
private void DetectSetRange()
{
if (Keyboard.current.spaceKey.wasPressedThisFrame)
{
EditorManager.instance.musicPlayer.PlayMusic();
}
if (Mouse.current.scroll.ReadValue().y != 0)
{
if (Keyboard.current.leftCtrlKey.isPressed || Keyboard.current.rightCtrlKey.isPressed)
{
float scrollValue = Mouse.current.scroll.ReadValue().y / 12;
if (timePointerModule.timePointerInterval + scrollValue >= 30)
{
timePointerModule.timePointerInterval += scrollValue;
timePointerModule.SortPos();
SetTimeLine(EditorManager.instance.uiManager.inspector.connectedGameElement);
}
}
else
{
if (Mouse.current.scroll.ReadValue().y >= 0)
{
SetTime((EditorManager.instance.songInformation.songTime + timePerBeat).ToString());
}
else
{
if (EditorManager.instance.songInformation.songTime - timePerBeat >= 0)
SetTime((EditorManager.instance.songInformation.songTime - timePerBeat).ToString());
else
SetTime("0");
}
UpdateTime();
}
}
}
private void DetectPointer()
{
if (Mouse.current.leftButton.wasPressedThisFrame)
{
foreach (var pointer in timePointerModule.ActivePointer)
{
if (RectTransformUtility.RectangleContainsScreenPoint(pointer.intervalUnitText.GetComponent<RectTransform>(), Mouse.current.position.ReadValue()))
{
GUIUtility.systemCopyBuffer = pointer.intervalUnitText.text;
LogWindow.Log("Copied Time: " + pointer.intervalUnitText.text + " Marked Pointer");
if (MarkedPointer != null) MarkedPointer.intervalUnitText.color = Color.white;
pointer.intervalUnitText.color = Color.yellow;
pointer.PlayAnim();
MarkedPointer = pointer;
}
}
}
if (Mouse.current.rightButton.wasPressedThisFrame)
{
foreach (var pointer in timePointerModule.ActivePointer)
{
if (RectTransformUtility.RectangleContainsScreenPoint(pointer.intervalUnitText.GetComponent<RectTransform>(), Mouse.current.position.ReadValue()))
{
GUIUtility.systemCopyBuffer = Mathf.Abs(pointer.time - MarkedPointer.time).ToString("F3");
LogWindow.Log("Total Time: " + Mathf.Abs(pointer.time - MarkedPointer.time).ToString("F3"));
pointer.PlayAnim();
pointer.intervalUnitText.color = Color.yellow;
pointer.intervalUnitText.DOColor(Color.white, 0.5f);
// 灰色矩形动画效果
if (MarkedPointer != null && pointer != MarkedPointer)
{
var rt1 = pointer.intervalUnitText.GetComponent<RectTransform>();
var rt2 = MarkedPointer.intervalUnitText.GetComponent<RectTransform>();
var parentRect = timePointerModule.timePointerContainer;
// 世界坐标转父级本地坐标
Vector3 localPos1 = parentRect.InverseTransformPoint(rt1.position);
Vector3 localPos2 = parentRect.InverseTransformPoint(rt2.position);
float minX = Mathf.Min(localPos1.x, localPos2.x);
float width = Mathf.Abs(localPos1.x - localPos2.x);
float minY = Mathf.Min(localPos1.y, localPos2.y);
float height = Mathf.Max(rt1.rect.height, rt2.rect.height);
GameObject rectObj = new GameObject("PointerRangeRect", typeof(RectTransform), typeof(Image));
rectObj.transform.SetParent(parentRect, false);
var rectTrans = rectObj.GetComponent<RectTransform>();
var image = rectObj.GetComponent<Image>();
image.color = new Color(1f, 1f, 1f, 0.5f);
rectTrans.anchorMin = new Vector2(0, 0);
rectTrans.anchorMax = new Vector2(0, 0);
rectTrans.pivot = new Vector2(0, 0);
rectTrans.localPosition = new Vector3(minX, minY - (height / 2), 0);
rectTrans.sizeDelta = new Vector2(width, height);
DOTween.ToAlpha(() => image.color, c => image.color = c, 0f, 1f)
.OnComplete(() => Destroy(rectObj));
}
}
}
}
}
private void UpdateTime()
{
TimeText = songTime.ToString("F2");
BeatText = songBeat.ToString("F2");
}
private Tweener _activeTweener = null; // 保存当前动画的引用
public void SetTime(string time)
{
EditorManager.instance.musicPlayer.PauseMusic();
float parsedTime = float.Parse(time);
float offsetedtime = Mathf.Clamp(parsedTime - EditorManager.instance.songInformation.offset, 0, EditorManager.instance.songInformation.songLength);
EditorManager.instance.musicPlayer.audioSource.time = offsetedtime;
if (_activeTweener != null && _activeTweener.IsActive())
{
_activeTweener.Complete();
}
// 使用 DOTween 来平滑过渡到新的时间
_activeTweener = DOTween.To(() => EditorManager.instance.songInformation.songTime, x => EditorManager.instance.songInformation.songTime = x, parsedTime, 0.2f)
.OnUpdate(UpdateTime)
;
// timePointerModule.UpdatePointers();
// timePointerModule.SetRange(songTime);
}
public void SetBeat(string beat)
{
EditorManager.instance.musicPlayer.PauseMusic();
float parsedTime = float.Parse(beat) * timePerBeat;
float offsetedtime = Mathf.Clamp(parsedTime - EditorManager.instance.songInformation.offset, 0, EditorManager.instance.songInformation.songLength);
EditorManager.instance.musicPlayer.audioSource.time = offsetedtime;
if (_activeTweener != null && _activeTweener.IsActive())
{
_activeTweener.Complete();
}
_activeTweener = DOTween.To(() => EditorManager.instance.songInformation.songTime, x => EditorManager.instance.songInformation.songTime = x, parsedTime, 0.2f)
.OnUpdate(UpdateTime);
// EditorManager.instance.musicPlayer.audioSource.time = Mathf.Clamp((float.Parse(beat) * timePerBeat) - EditorManager.instance.songInformation.offset, 0, EditorManager.instance.songInformation.songLength);
// EditorManager.instance.songInformation.songTime = float.Parse(beat) * timePerBeat;
// timePointerModule.UpdatePointers();
// timePointerModule.SetRange(songTime);
}
}
public partial class Timeline
{
public TimelineTab timelineTabPrefab;
public Dictionary<Type, TimelineTab> timelineTabList = new Dictionary<Type, TimelineTab>();
private int TabIndex = 0;
public void SetTimeLine(GameElement element)//暂时好了(别的类型什么的传时间就好了)
{
TabIndex = 0;
for (int i = timePointerModule.moveTabPoint.childCount - 1; i >= 0; i--)
{
var transform = timePointerModule.moveTabPoint.transform.GetChild(i);
Destroy(transform.gameObject);
}
for (int i = timelineTabList.Count - 1; i >= 0; i--)
{
Destroy(timelineTabList.ElementAt(i).Value.gameObject);
timelineTabList.Remove(timelineTabList.ElementAt(i).Key);
}
Elementfind(element);
}
public RectTransform moveTabPoint;
public void Elementfind(GameElement element)
{
if (element == null) return;
foreach (var i in element.childElementList)
{
if (i is NoteBase)
{
if (!timelineTabList.ContainsKey(i.GetType()))
{
Add(i);
}
else
{
timelineTabList[i.GetType()].AddElement(i);
}
}
}
if (element is NoteBase)
{
if (!timelineTabList.ContainsKey(element.GetType()))
{
Add(element);
}
else
{
timelineTabList[element.GetType()].AddElement(element);
}
}
if (element is Track track)
{
var trackTimeSubmodule = track.submoduleList.FirstOrDefault(w => w is TrackTimeSubmodule) as TrackTimeSubmodule;
if (trackTimeSubmodule != null)
{
Add(trackTimeSubmodule);
}
}
var timeDurationSubmodule = element.submoduleList.FirstOrDefault(w => w is TimeDurationSubmodule) as TimeDurationSubmodule;
if (timeDurationSubmodule != null && timeDurationSubmodule.isOverridingDuration)
{
Add(timeDurationSubmodule);
}
}
private void Add(IBaseElement obj)
{
TimelineTab timelineTab = Instantiate(timelineTabPrefab, timelineTabRect.transform);
timelineTab.MoveArea = moveTabPoint;
timelineTab.TabIndex = TabIndex;
timelineTab.SetTab(obj, obj.GetType());
timelineTabList.Add(obj.GetType(), timelineTab);
TabIndex++;
}
}
}