135 lines
4.9 KiB
C#
135 lines
4.9 KiB
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.Basic;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public partial class DTMNoteVisual : NoteVisualBase
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{
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public List<List<Material>> normalMaterialList;
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public List<List<Material>> highlightMaterialList;
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public new static DTMNoteVisual GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, string themeBundleName, string objectName, GameElement parentElement, bool isHighlighted)
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{
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DTMNoteVisual noteVisual = NoteVisualBase.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement, isHighlighted).GetComponent<DTMNoteVisual>();
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return noteVisual;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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NoteBase note = parentElement as NoteBase;
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if (note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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this.note = note;
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note.noteVisual = this;
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if (isFirstGenerated)
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{
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note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
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effectSubmodule.effectCollection["Generate"].Add(new DTMNoteGenerateExpand(this, 1f, 0.2f));
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effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
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if (objectName.Contains("Tap"))
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{
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effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
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effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
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}
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effectSubmodule.effectCollection["Miss"].Add(new DTMNoteMissTransparent(this, 0.2f));
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}
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}
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public override void AfterInitialize()
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{
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base.AfterInitialize();
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Recover();
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}
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public override void Recover()
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{
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foreach (GameObject part in notePartList)
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{
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Renderer rend = part.GetComponent<Renderer>();
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if (rend != null)
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{
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rend.material.SetFloat("_MainAlpha", 1f);
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}
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}
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foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
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{
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effect.Recover();
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}
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}
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}
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public partial class DTMNoteVisual
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{
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public override void SaveBM()
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{
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matchedBM = new Beatmap.DTMNoteVisual_BM(elementName, elementGuid, tags,
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parentElement.matchedBM as GameElement_BM, themeBundleName, objectName, isHighlighted);
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}
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public override void SetHighlight()
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{
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//List<Renderer> partRendererList = notePartList.Select(part => part.GetComponent<Renderer>()).ToList();
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//partRendererList.ForEach(rend => Destroy(rend.material));
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if (note is Tap or Hold)
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{
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extraPartList[0].gameObject.SetActive(isHighlighted);
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}
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/*if (!isHighlighted)
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{
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for (int i = 0; i < partRendererList.Count; i++)
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{
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partRendererList[i].material = Instantiate(normalMaterialList[i]);
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}
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}
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else
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{
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for (int i = 0; i < partRendererList.Count; i++)
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{
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partRendererList[i].material = Instantiate(highlightMaterialList[i]);
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}
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}*/
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}
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}
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namespace Beatmap
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{
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public class DTMNoteVisual_BM : NoteVisualBase_BM
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{
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public DTMNoteVisual_BM()
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{
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}
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public DTMNoteVisual_BM(string elementName, Guid id, List<string> tags,
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GameElement_BM parent, string themeBundleName, string objectName, bool isHighlighted) :
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base(elementName, id, tags, parent, themeBundleName, objectName, isHighlighted)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = DTMNoteVisual.GenerateElement(elementName, elementGuid, tags, false,
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themeBundleName, objectName, GetElement(attachedElementGuid), isHighlighted);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return DTMNoteVisual.GenerateElement(elementName, Guid.NewGuid(), tags, false, themeBundleName,
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objectName, parent, isHighlighted);
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}
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}
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}
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} |