Files
ichni_Creator_Studio/Assets/ThemeBundles/DepartureToMultiverse/Scripts/NoteEffect/DTMNoteGenerateExpand.cs
2025-10-03 06:30:22 -04:00

97 lines
3.0 KiB
C#

using Ichni.Editor;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
{
public class DTMNoteGenerateExpand : NoteGenerateEffect
{
public DTMNoteGenerateExpand(NoteVisualBase noteVisual, float generateTime, float effectTime)
{
this.note = noteVisual.note;
this.noteVisual = noteVisual;
this.generateTime = generateTime;
this.effectTime = effectTime;
}
public sealed override void Recover()
{
noteVisual.noteMain.SetActive(false);
if (noteVisual is DTMNoteVisualHold noteVisualHold)
{
noteVisualHold.meshGenerator.size = 0;
}
else
{
noteVisual.noteMain.transform.localScale = Vector3.zero;
}
}
public override void PreExecute()
{
noteVisual.noteMain.SetActive(true);
}
public override void Execute()
{
float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent);
if (noteVisual is DTMNoteVisualHold noteVisualHold)
{
noteVisualHold.meshGenerator.size = e;
}
else
{
noteVisual.noteMain.transform.localScale = e * Vector3.one;
}
}
public override void Adjust()
{
if (noteVisual is DTMNoteVisualHold noteVisualHold)
{
noteVisualHold.meshGenerator.size = 1;
}
else
{
noteVisual.noteMain.transform.localScale = Vector3.one;
}
}
public override EffectBase_BM ConvertToBM()
{
return new Beatmap.DTMNoteGenerateExpand_BM(effectTime, generateTime);
}
public override void SetUpInspector()
{
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("DTM Note Generate Expand");
var subcontainer = container.GenerateSubcontainer(3);
var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime));
var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime));
}
}
namespace Beatmap
{
public class DTMNoteGenerateExpand_BM : NoteGenerateEffect_BM
{
public DTMNoteGenerateExpand_BM()
{
}
public DTMNoteGenerateExpand_BM(float effectTime, float generateTime) :
base(effectTime, generateTime)
{
}
public override EffectBase ConvertToGameType(GameElement attachedGameElement)
{
return new DTMNoteGenerateExpand(attachedGameElement as NoteVisualBase, generateTime, effectTime);
}
}
}
}