162 lines
6.4 KiB
C#
162 lines
6.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Dreamteck.Splines;
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using Ichni.RhythmGame.Beatmap;
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using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap;
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using UnityEngine;
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namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse
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{
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public partial class DTMNoteVisualHold : DTMNoteVisual, INoteVisualHold
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{
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public Hold hold { get; set; }
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public MeshGenerator meshGenerator;
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public SplinePositioner headPoint, tailPoint;
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public static DTMNoteVisualHold GenerateElement(string elementName, Guid id, List<string> tags,
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bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName)
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{
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DTMNoteVisualHold noteVisualHold = SubstantialObject.GenerateElement(elementName, id, tags,
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isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent<DTMNoteVisualHold>();
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return noteVisualHold;
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}
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public override void FirstSetUpObject(bool isFirstGenerated)
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{
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NoteBase note = parentElement as NoteBase;
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if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。");
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if(!note.isOnTrack) throw new System.Exception("这种HoldNoteVisual只能生成在Track上。");
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this.note = note;
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note.noteVisual = this;
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this.hold = note as Hold;
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this.headPoint = notePartList[0].GetComponent<SplinePositioner>();
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this.meshGenerator = notePartList[1].GetComponent<MeshGenerator>();
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this.tailPoint = notePartList[2].GetComponent<SplinePositioner>();
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this.hold.trackPositioner.autoUpdate = false;
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headPoint.spline = hold.track.trackPathSubmodule.path;
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meshGenerator.spline = hold.track.trackPathSubmodule.path;
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tailPoint.spline = hold.track.trackPathSubmodule.path;
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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float startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
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float endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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hold.trackPositioner.SetPercent(startPercent);
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meshGenerator.SetClipRange(startPercent, endPercent);
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headPoint.SetPercent(startPercent);
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tailPoint.SetPercent(endPercent);
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if (isFirstGenerated)
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{
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note.noteJudgeSubmodule.AddJudgeUnit("TouchArea");
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effectSubmodule.effectCollection["Generate"].Add(new DTMNoteGenerateExtend(this, 1f, 0.5f));
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effectSubmodule.effectCollection["Perfect"].Add(new DTMNotePerfectBurst(this));
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effectSubmodule.effectCollection["Good"].Add(new DTMNoteGoodBurst(this));
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effectSubmodule.effectCollection["Bad"].Add(new DTMNoteBadBurst(this));
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effectSubmodule.effectCollection["Miss"].Add(new DTMNoteMissTransparent(this, 0.2f));
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}
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}
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public override void AfterInitialize()
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{
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base.AfterInitialize();
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Recover();
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}
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public override void Recover()
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{
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foreach (GameObject part in notePartList)
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{
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Renderer rend = part.GetComponent<Renderer>();
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if (rend != null)
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{
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rend.material.SetFloat("_MainAlpha", 1f);
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}
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}
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foreach (EffectBase effect in effectSubmodule.effectCollection["Generate"])
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{
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effect.Recover();
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}
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}
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}
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public partial class DTMNoteVisualHold
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{
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public override void SaveBM()
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{
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matchedBM = new DTMNoteVisualHold_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName);
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}
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private float startPercent, endPercent;
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public void UpdateHoldInMovableTrack()
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{
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if (effectSubmodule.effectCollection["Generate"].Any(e => e.nowEffectState == EffectBase.EffectState.Middle))
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{
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return;
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}
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TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable;
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startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime);
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endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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if (hold.isHolding)
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{
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startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime + hold.holdingTime);
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endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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}
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else if (hold.isFinalJudged)
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{
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startPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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endPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime);
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}
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hold.trackPositioner.SetPercent(startPercent);
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meshGenerator.SetClipRange(startPercent, endPercent);
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headPoint.SetPercent(startPercent);
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tailPoint.SetPercent(endPercent);
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}
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public void UpdateHoldInStaticTrack()
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{
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//throw new NotImplementedException();
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}
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}
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namespace Beatmap
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{
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public class DTMNoteVisualHold_BM : SubstantialObject_BM
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{
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public DTMNoteVisualHold_BM()
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{
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}
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public DTMNoteVisualHold_BM(string elementName, Guid id, List<string> tags,
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GameElement_BM parent, string themeBundleName, string objectName) :
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base(elementName, id, tags, parent, themeBundleName, objectName)
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{
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}
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public override void ExecuteBM()
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{
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matchedElement = DTMNoteVisualHold.GenerateElement(elementName, elementGuid, tags, false,
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GetElement(attachedElementGuid), themeBundleName, objectName);
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}
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public override GameElement DuplicateBM(GameElement parent)
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{
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return DTMNoteVisualHold.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName);
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}
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}
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}
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} |