Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/DynamicUIElements/Simple/DynamicUIButton.cs
2025-03-20 02:42:10 -04:00

36 lines
978 B
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class DynamicUIButton : DynamicUIElement
{
public Button button;
public TMP_Text buttonText;
public void SetText(string buttonText, bool showTitle)
{
this.buttonText.text = buttonText;
if(!showTitle) title.gameObject.SetActive(false);
}
public void ApplyFunction(UnityAction function)
{
button.onClick.AddListener(function);
if (connectedBaseElement != null)
{
button.onClick.AddListener(connectedBaseElement.Refresh);
}
}
public override void AddListenerFunction(UnityAction action)
{
throw new System.NotImplementedException();
}
}
}