Files
ichni_Creator_Studio/Assets/Scripts/Manager/CameraManager.cs
SoulliesOfficial 41f38396f6 更新
2026-03-19 14:16:06 -04:00

72 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Ichni.RhythmGame.Beatmap;
using UnityEngine;
using UnityEngine.Serialization;
namespace Ichni.Editor
{
public class CameraManager : MonoBehaviour, IBaseElement
{
public Camera backgroundCamera;
public bool isSceneCameraActive;
public SceneCamera sceneCamera;
public float sceneCameraMoveSpeed;
public float sceneCameraRotateSpeed;
public PanelDrawer panelDrawer => EditorManager.instance.panelDrawer;
public GameCamera gameCamera;
public bool haveGameCamera => gameCamera != null;
public Camera currentCamera => haveGameCamera && !isSceneCameraActive ? gameCamera.cam : sceneCamera.sceneCamera;
public BaseElement_BM matchedBM { get; set; }
public void SwitchCamera()
{
if (!haveGameCamera)
{
LogWindow.Log("GameCamera is not assigned", Color.red);
return;
}
isSceneCameraActive = !isSceneCameraActive;
sceneCamera.sceneCamera.enabled = isSceneCameraActive;
gameCamera.cam.enabled = !isSceneCameraActive;
EditorManager.instance.backgroundController.backgroundCanvas.worldCamera = currentCamera;
}
public void SetUpInspector()
{
string ShowCameraType() => isSceneCameraActive ? "Scene Camera" : "Game Camera";
IHaveInspection inspector = EditorManager.instance.uiManager.inspector;
var container = inspector.GenerateContainer("Camera Manager");
//切换摄像机,设置场景相机
var cameraSettings = container.GenerateSubcontainer(3);
var cameraTypeText = inspector.GenerateHintText(this, cameraSettings, ShowCameraType);
var switchCameraButton = inspector.GenerateButton(this, cameraSettings, "Switch Camera", SwitchCamera);
var cameraMoveSpeedField = inspector.GenerateInputField(this, cameraSettings, "Scene Camera Move Speed", nameof(sceneCameraMoveSpeed));
var camMethods = container.GenerateSubcontainer(1);
{
var butt1 = inspector.GenerateButton(this, camMethods, panelDrawer.isEditing ? "End Edit" : "Start Edit", () =>
{ });
butt1.AddListenerFunction(() =>
{
panelDrawer.SwitchEditing();
butt1.buttonText.text = panelDrawer.isEditing ? "End Edit" : "Start Edit";
});
}
sceneCamera.SetUpInspector();
}
}
}