Files
ichni_Creator_Studio/Assets/Scripts/Manager/NoteManager.cs
2025-12-07 14:34:41 +08:00

56 lines
1.8 KiB
C#

using System.Collections;
using System.Collections.Generic;
using UniRx;
using UnityEngine;
namespace Ichni.RhythmGame
{
public class NoteManager : MonoBehaviour
{
public List<(NoteBase note, float activationTime, float finishTime)> pendingNotes = new List<(NoteBase, float, float)>();
private int nextNoteIndex = 0;
public void RegisterNote(NoteBase note, float activationTime, float finishTime)
{
pendingNotes.Add((note, activationTime, finishTime));
AllNotesRegistered();
print($"Registered note {note.elementName} with activation time {activationTime} and finish time {finishTime}");
}
// 在所有物体注册完毕后,对列表进行一次排序
public void AllNotesRegistered()
{
pendingNotes.Sort((a, b) => a.activationTime.CompareTo(b.activationTime));
}
void Update()
{
float currentTime = EditorManager.instance.songInformation.songTime;
// 一次性移除所有 null 项
pendingNotes.RemoveAll(item => item.note == null);
foreach (var item in pendingNotes)
{
var (note, activationTime, finishTime) = item;
bool shouldBeActive = currentTime >= activationTime && currentTime <= finishTime;
bool isActive = note.gameObject.activeSelf;
if (shouldBeActive && !isActive)
{
note.gameObject.SetActive(true);
note.Update();
if (!note.isFirstJudged) note.noteVisual?.Recover();
}
else if (!shouldBeActive && isActive)
{
note.gameObject.SetActive(false);
}
}
}
}
}