Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/Hierarchy/Hierarchy.cs
TRAfoer 1b3c3556a1 优化hierarchy
即时生成和删除tab(不会做动态刷新
基本上hierarchy的性能就到这了,之后还是做点辅助工具防止1000+的栏展开吧
(重要)bug测试不完全,需要再加改进
2025-02-12 01:57:18 +08:00

35 lines
1.0 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using Unity.VisualScripting;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class Hierarchy : StaticWindow
{
public GameObject Nouse;
public GameObject hierarchyTabPrefab;
public RectTransform tabContainer;
public List<HierarchyTab> tabList;
//public int ID=0;
public HierarchyTab GenerateTab(GameElement targetElement, GameElement parentElement,int reuse=-1)
{
HierarchyTab tab =Instantiate(hierarchyTabPrefab, tabContainer).GetComponent<HierarchyTab>();;
//if(parentElement.connectedTab!=null)tab.transform.SetSiblingIndex(parentElement.connectedTab.transform.GetSiblingIndex());
tab.SetTab(targetElement, parentElement);
tab.hierarchy=this;
return tab;
}
}
}