Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/MainUI/ToolBar/ToolBar.cs
TRAfoer 135f61a857 改改改
重大bug修复:track删除pathnode后不能正确更新

Signed-off-by: TRAfoer <lhf190@outlook.com>
2025-07-10 20:40:03 +08:00

214 lines
9.9 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text.RegularExpressions;
using Ichni.RhythmGame;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
namespace Ichni.Editor
{
public partial class ToolBar : StaticWindow
{
[Title("Buttons")] public Button escapeButton;
public Button reloadButton;
public Button projectInfoButton;
public Button songInfoButton;
public Button saveButton;
public Button exportButton;
public Button mergeButton;
public Button clipSaveButton;
public Button clipLoadButton;
public Button beatmapToolsButton;
[Title("Windows")]
public GeneralSecondaryWindow clipManagementWindow;
protected override void Start()
{
base.Start();
escapeButton.onClick.AddListener(GenerateEscapeConfirmWindow);
reloadButton.onClick.AddListener(GenerateReloadConfirmWindow);
saveButton.onClick.AddListener(EditorManager.instance.projectManager.saveManager.Save);
exportButton.onClick.AddListener(EditorManager.instance.projectManager.exportManager.Export);
mergeButton.onClick.AddListener(GenerateMergeWindow);
clipSaveButton.onClick.AddListener(GenerateSaveClipWindow);
clipLoadButton.onClick.AddListener(GenerateLoadClipWindow);
beatmapToolsButton.onClick.AddListener(GenerateBeatmapToolsWindow);
}
}
public partial class ToolBar
{
private void GenerateEscapeConfirmWindow()
{
GeneralSecondaryWindow escapeConfirmWindow =
Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
escapeConfirmWindow.Initialize("Confirm Escape");
var container = escapeConfirmWindow.GenerateContainer();
var clipSettings = container.GenerateSubcontainer(3);
var applyClipButton = escapeConfirmWindow.GenerateButton(clipSettings, "Yes", () =>
{
SceneManager.LoadScene("StartMenu");
});
var cancelButton = escapeConfirmWindow.GenerateButton(clipSettings, "No", () =>
{
escapeConfirmWindow.closeButton.onClick.Invoke();
});
}
private void GenerateReloadConfirmWindow()
{
GeneralSecondaryWindow escapeConfirmWindow =
Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
escapeConfirmWindow.Initialize("Confirm Reload");
var container = escapeConfirmWindow.GenerateContainer();
var clipSettings = container.GenerateSubcontainer(3);
var applyClipButton = escapeConfirmWindow.GenerateButton(clipSettings, "Yes", () =>
{
SceneManager.LoadScene("EditorScene");
});
var cancelButton = escapeConfirmWindow.GenerateButton(clipSettings, "No", () =>
{
escapeConfirmWindow.closeButton.onClick.Invoke();
});
}
private void GenerateSaveClipWindow()
{
GameElement currentElement = EditorManager.instance.operationManager.currentSelectedElements[0];
if (currentElement == null)
{
LogWindow.Log("No Game Element selected.", Color.red);
return;
}
if (clipManagementWindow != null)
{
LogWindow.Log("Clip Management Window already exists.", Color.red);
return;
}
GeneralSecondaryWindow saveClipWindow =
Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
clipManagementWindow = saveClipWindow;
saveClipWindow.Initialize("Save Clip: " + currentElement.elementName, () => clipManagementWindow = null);
var container = saveClipWindow.GenerateContainer();
var clipSettings = container.GenerateSubcontainer(3);
var clipNameInputField = saveClipWindow.GenerateInputField(clipSettings, "Clip Name", currentElement.elementName);
var applyClipButton = saveClipWindow.GenerateButton(clipSettings, "Apply", () =>
{
EditorManager.instance.projectManager.beatmapClipManager.SaveClip(clipNameInputField.GetValue<string>());
});
}
private void GenerateLoadClipWindow()
{
GameElement currentElement = EditorManager.instance.operationManager.currentSelectedElements[0];
if (currentElement == null)
{
LogWindow.Log("No Game Element selected.", Color.red);
return;
}
GameElement loadTarget = currentElement == EditorManager.instance ? null : currentElement.parentElement;
if (clipManagementWindow != null)
{
LogWindow.Log("Clip Management Window already exists.", Color.red);
return;
}
GeneralSecondaryWindow loadClipWindow =
Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
clipManagementWindow = loadClipWindow;
loadClipWindow.Initialize("Load Clip", () => clipManagementWindow = null);
var container = loadClipWindow.GenerateContainer();
var clipSettings = container.GenerateSubcontainer(3);
var clipNameInputField = loadClipWindow.GenerateInputField(clipSettings, "Clip Name");
var applyClipButton = loadClipWindow.GenerateButton(clipSettings, "Apply", () =>
{
EditorManager.instance.projectManager.beatmapClipManager.LoadClip(clipNameInputField.GetValue<string>());
});
}
private void GenerateMergeWindow()
{
GeneralSecondaryWindow mergeWindow = Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
mergeWindow.Initialize("Merge Beatmap");
var container = mergeWindow.GenerateContainer();
var clipSettings = container.GenerateSubcontainer(3);
var clipNameInputField = mergeWindow.GenerateInputField(clipSettings, "Beatmap Name");
var applyClipButton = mergeWindow.GenerateButton(clipSettings, "Apply", () =>
{
EditorManager.instance.projectManager.beatmapMergeManager.MergeBeatmap(clipNameInputField.GetValue<string>());
});
}
}
public partial class ToolBar
{
private void GenerateBeatmapToolsWindow()
{
GeneralSecondaryWindow beatmapToolsWindow =
Instantiate(EditorManager.instance.basePrefabs.generalSecondaryWindow,
EditorManager.instance.uiManager.mainPage.mainCanvas.GetComponent<RectTransform>()).GetComponent<GeneralSecondaryWindow>();
beatmapToolsWindow.Initialize("Beatmap Tools", () => clipManagementWindow = null);
var container = beatmapToolsWindow.GenerateContainer("Note Tools");
var beatmapToolsSettings = container.GenerateSubcontainer(3);
var applyTimeOnNameButton = beatmapToolsWindow.GenerateButton(beatmapToolsSettings, "Apply Time On Note Name", () =>
{
List<NoteBase> allNotes = EditorManager.instance.beatmapContainer.gameElementList.FindAll(x => x is NoteBase).ConvertAll(x => x as NoteBase);
List<Tap> allTaps = allNotes.FindAll(x => x is Tap).ConvertAll(x => x as Tap);
List<Stay> allStays = allNotes.FindAll(x => x is Stay).ConvertAll(x => x as Stay);
List<Hold> allHolds = allNotes.FindAll(x => x is Hold).ConvertAll(x => x as Hold);
List<Flick> allFlicks = allNotes.FindAll(x => x is Flick).ConvertAll(x => x as Flick);
foreach (var tap in allTaps.Where(tap => tap.elementName == "New Tap" || Regex.IsMatch(tap.elementName, @"Tap \(\d+\)")))
{
tap.elementName = "Tap (" + tap.exactJudgeTime + ")";
tap.Refresh();
}
foreach (var stay in allStays.Where(stay => stay.elementName == "New Stay" || Regex.IsMatch(stay.elementName, @"Stay \(\d+\)")))
{
stay.elementName = "Stay (" + stay.exactJudgeTime + ")";
stay.Refresh();
}
foreach (var hold in allHolds.Where(hold => hold.elementName == "New Hold" || Regex.IsMatch(hold.elementName, @"Hold \(\d+-\d+\)")))
{
hold.elementName = "Hold (" + hold.exactJudgeTime + "-" + hold.holdEndTime + ")";
hold.Refresh();
}
foreach (var flick in allFlicks.Where(flick => flick.elementName == "New Flick" || Regex.IsMatch(flick.elementName, @"Flick \(\d+\)")))
{
flick.elementName = "Flick (" + flick.exactJudgeTime + ")";
flick.Refresh();
}
});
}
}
}