Files
ichni_Creator_Studio/Assets/Scripts/Base/Manager/BasePrefabsCollection.cs
2025-02-13 14:26:37 -05:00

50 lines
1.7 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Sirenix.OdinInspector;
using UnityEngine;
using UnityEngine.Serialization;
[CreateAssetMenu(fileName = "BasePrefabsCollection", menuName = "Ichni/BasePrefabsCollection", order = 0)]
public class BasePrefabsCollection : SerializedScriptableObject
{
[Title("基础预制体")] public GameObject emptyObject;
public GameObject elementFolder;
public GameObject gameCamera;
[Title("Track相关")] public GameObject track;
public GameObject pathNode;
public Material defaultTrackMaterial;
[Title("Trail相关")] public GameObject trail;
public Material defaultTrailMaterial;
[Title("Note 相关")] public GameObject tapNote;
public GameObject stayNote;
public GameObject holdNote;
public GameObject flickNote;
public AudioClip tapNoteSound;
public AudioClip stayNoteSound;
public AudioClip holdNoteStartSound;
public AudioClip holdNoteLoopSound;
public AudioClip holdNoteEndSound;
public AudioClip flickNoteSound;
[Title("Effect相关")] public GameObject bloomShake;
[Title("DynamicUI相关-Simple")] public GameObject dynamicUIContainer;
public GameObject inputField;
public GameObject Vector3inputField;
public GameObject text;
public GameObject button;
public GameObject toggle;
public GameObject dropdown;
public GameObject baseColorPicker;
public GameObject emissionColorPicker;
[Title("DynamicUI相关-Composite")]
public GameObject compositeParameterWindow;
public GameObject stringUnit;
public GameObject animatedFloatUnit;
public GameObject animatedIntUnit;
public GameObject animatedBoolUnit;
}