41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System.Collections;
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using System.Collections.Generic;
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using Ichni.RhythmGame;
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using Unity.VisualScripting;
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using UnityEngine;
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using UnityEngine.UI;
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namespace Ichni.Editor
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{
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public class Hierarchy : StaticWindow
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{
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public GameObject hierarchyTabPrefab;
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public RectTransform tabContainer;
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public List<HierarchyTab> tabList;
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public HierarchyTab GenerateTab(GameElement targetElement, GameElement parentElement)
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{
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HierarchyTab tab = Instantiate(hierarchyTabPrefab, tabContainer).GetComponent<HierarchyTab>();
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//if(parentElement.connectedTab!=null)tab.transform.SetSiblingIndex(parentElement.connectedTab.transform.GetSiblingIndex());
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tab.SetTab(targetElement, parentElement);
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tabList.Add(tab);
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return tab;
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}
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public void FindTab(GameElement targetElement, bool findparent = false)
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{
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if (targetElement.connectedTab != null)
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{
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targetElement.connectedTab.tabButton.onClick.Invoke();
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}
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else
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{
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FindTab(targetElement.parentElement, true);
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}
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if (findparent && targetElement.connectedTab != null)
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{
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targetElement.connectedTab.expandButton.onClick.Invoke();
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}
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}
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}
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} |