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ichni_Creator_Studio/Assets/Scripts/SLSUtilities/General/MathExtensions.cs
SoulliesOfficial aee62cd637 大修
2026-03-14 02:30:26 -04:00

92 lines
2.5 KiB
C#

using System;
using UnityEngine;
namespace SLSUtilities.General
{
public static class MathExtensions
{
public static float ClampAngle(float lfAngle, float lfMin, float lfMax)
{
if (lfAngle < -360f) lfAngle += 360f;
if (lfAngle > 360f) lfAngle -= 360f;
return Mathf.Clamp(lfAngle, lfMin, lfMax);
}
public static Vector3 Flatten(this Vector3 vector)
{
return new Vector3(vector.x, 0, vector.z);
}
}
public class LerpFloat
{
public float currentValue;
public float targetValue;
public float lerpSpeed;
public LerpFloat(float initialValue, float lerpSpeed)
{
this.currentValue = initialValue;
this.targetValue = initialValue;
this.lerpSpeed = lerpSpeed;
}
public void Update(float deltaTime)
{
currentValue = Mathf.Lerp(currentValue, targetValue, lerpSpeed * deltaTime);
}
public void Update(float customSpeed, float deltaTime)
{
currentValue = Mathf.Lerp(currentValue, targetValue, customSpeed * deltaTime);
}
}
public class LerpVector3
{
public Vector3 currentValue;
public Vector3 targetValue;
public float lerpSpeed;
public LerpVector3(Vector3 initialValue, float lerpSpeed)
{
this.currentValue = initialValue;
this.targetValue = initialValue;
this.lerpSpeed = lerpSpeed;
}
public void Update(float deltaTime)
{
currentValue = Vector3.Lerp(currentValue, targetValue, lerpSpeed * deltaTime);
}
public void Update(float customSpeed, float deltaTime)
{
currentValue = Vector3.Lerp(currentValue, targetValue, customSpeed * deltaTime);
}
}
public class LerpColor
{
public Color currentValue;
public Color targetValue;
public float lerpSpeed;
public LerpColor(Color initialValue, float lerpSpeed)
{
this.currentValue = initialValue;
this.targetValue = initialValue;
this.lerpSpeed = lerpSpeed;
}
public void Update(float deltaTime)
{
currentValue = Color.Lerp(currentValue, targetValue, lerpSpeed * deltaTime);
}
public void Update(float customSpeed, float deltaTime)
{
currentValue = Color.Lerp(currentValue, targetValue, customSpeed * deltaTime);
}
}
}