Files
ichni_Creator_Studio/Assets/Scripts/DynamicUI/Inspector/StandardInspectionElement.cs
TRAfoer 1280e32612 大活:Tracker和Interferometer
等待改进
Signed-off-by: TRAfoer <lhf190@outlook.com>
2025-11-02 03:08:40 +08:00

59 lines
3.1 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using UnityEngine;
namespace Ichni.Editor
{
public static class StandardInspectionElement
{
private static IHaveInspection inspector => EditorManager.instance.uiManager.inspector;
private static Inspector inspectorUI => EditorManager.instance.uiManager.inspector;
public static void GenerateForTransform(GameElement gameElement, DynamicUIContainer generateContainer = null)//关于有Transform
{
if (generateContainer is null)
{
generateContainer = inspector.GenerateContainer("Generate Elements");
}
var animationSubcontainer = generateContainer.GenerateSubcontainer(3);
var displacementButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Displacement", () =>
{
Displacement.GenerateElement("New Displacement", Guid.NewGuid(), new List<string>(), true, gameElement,
new FlexibleFloat(true), new FlexibleFloat(true), new FlexibleFloat(true));
}); //位移
var swirlButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Swirl", () =>
{
Swirl.GenerateElement("New Swirl", Guid.NewGuid(), new List<string>(), true, gameElement,
new FlexibleFloat(true), new FlexibleFloat(true), new FlexibleFloat(true));
}); //旋转
var scaleButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Scale", () =>
{
Scale.GenerateElement("New Scale", Guid.NewGuid(), new List<string>(), true, gameElement,
new FlexibleFloat(true), new FlexibleFloat(true), new FlexibleFloat(true));
}); //缩放
var LookAtButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Look At",
() => LookAt.GenerateElement("New Look At", Guid.NewGuid(),
new List<string>(), true, gameElement, null, new FlexibleBool()));
var displacementTrackerButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Displacement Tracker", () =>
{
DisplacementTracker.GenerateElement("New Displacement Tracker", Guid.NewGuid(), new List<string>(), true, gameElement,
null, 0f);
});
var swirlTrackerButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Swirl Tracker", () =>
{
SwirlTracker.GenerateElement("New Swirl Tracker", Guid.NewGuid(), new List<string>(), true, gameElement,
null, 0f);
}); var ScaleTrackerButton = inspector.GenerateButton(gameElement, animationSubcontainer, "Scale Tracker", () =>
{
ScaleTracker.GenerateElement("New Scale Tracker", Guid.NewGuid(), new List<string>(), true, gameElement,
null, 0f);
});
}
public static void GenerateForLoading()
{
inspectorUI.ClearInspector();
var container = inspector.GenerateContainer("Loading");
}
}
}