Files
2025-02-13 14:26:37 -05:00

38 lines
1.3 KiB
C#

using System.Collections;
using System.Collections.Generic;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Editor
{
public class DynamicUIAnimatedBoolUnit : DynamicUICompositeUnit
{
public TMP_InputField timeInputField;
public Toggle valueToggle;
public override void SetUnit(CompositeParameterWindow window, object itemContent)
{
compositeParameterWindow = window;
AnimatedBool animatedBool = (AnimatedBool)itemContent;
timeInputField.text = animatedBool.time.ToString();
valueToggle.isOn = animatedBool.value;
timeInputField.onEndEdit.AddListener(_ => compositeParameterWindow.ApplyParameters());
valueToggle.onValueChanged.AddListener(_ => compositeParameterWindow.ApplyParameters());
removeButton.onClick.AddListener(() =>
{
compositeParameterWindow.RemoveUnit(this);
compositeParameterWindow.ApplyParameters();
});
}
public AnimatedBool GetValue()
{
return new AnimatedBool(float.Parse(timeInputField.text), valueToggle.isOn);
}
}
}