using System; using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame.Beatmap; using Ichni.RhythmGame.ThemeBundles.Basic; using Ichni.RhythmGame.ThemeBundles.MetropolisOnOrbit.Beatmap; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.RhythmGame.ThemeBundles.MetropolisOnOrbit { public partial class MOONoteVisual : NoteVisualBase { public Animator judgeEffectAnimator; public static MOONoteVisual GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated, GameElement parentElement, string themeBundleName, string objectName) { MOONoteVisual noteVisual = SubstantialObject.GenerateElement(elementName, id, tags, isFirstGenerated, themeBundleName, objectName, parentElement).GetComponent(); return noteVisual; } public override void FirstSetUpObject(bool isFirstGenerated) { NoteBase note = parentElement as NoteBase; if(note == null) throw new System.Exception("NoteVisual只能生成在Note下。"); this.note = note; note.noteVisual = this; if (isFirstGenerated) { effectSubmodule.effectCollection["Perfect"].Add(new MOONotePerfectAnimation(this)); /*effectSubmodule.effectCollection["Generate"].Add(new BasicNoteGenerateExpand(this)); effectSubmodule.effectCollection["Good"].Add(new BasicNoteGoodBurst(this)); effectSubmodule.effectCollection["Bad"].Add(new BasicNoteBadShrink(this)); effectSubmodule.effectCollection["Miss"].Add(new BasicNoteMissPale(this));*/ } } } public partial class MOONoteVisual { public override void SaveBM() { matchedBM = new MOONoteVisual_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, themeBundleName, objectName); } } namespace Beatmap { public class MOONoteVisual_BM : SubstantialObject_BM { public MOONoteVisual_BM() { } public MOONoteVisual_BM(string elementName, Guid id, List tags, GameElement_BM parent, string themeBundleName, string objectName) : base(elementName, id, tags, parent, themeBundleName, objectName) { } public override void ExecuteBM() { matchedElement = MOONoteVisual.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid), themeBundleName, objectName); } public override GameElement DuplicateBM(GameElement parent) { return MOONoteVisual.GenerateElement(elementName, Guid.NewGuid(), tags, false, parent, themeBundleName, objectName); } } } }