using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame; using TMPro; using UnityEngine; namespace Ichni.Editor { public class DynamicUIGetterInputField : DynamicUIElement { public TMP_InputField inputField; public void SetDefaultText(string text) { inputField.text = text; } public T GetResult() { return (T)System.Convert.ChangeType(inputField.text, typeof(T)); } public string GetResult() { return inputField.text; } } }