using System.Collections;
using System.Collections.Generic;
using DG.Tweening;
using Ichni.RhythmGame;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.UI;
namespace Ichni.Editor
{
public abstract class DynamicUIElement : MonoBehaviour
{
public TMP_Text title;
public IBaseElement connectedBaseElement;
///
/// 参数名,通过反射获取饿修改对应变量的值
///
public string parameterName;
///
/// 是否始终更新,如果子类可能用到此变量,则在子类中写Update即可(注意,如果最后仅有Text用到此变量,直接移动它到Text即可)
///
public bool isAlwaysUpdated;
public virtual void Initialize(IBaseElement baseElement, string title, string parameterName)
{
this.connectedBaseElement = baseElement;
this.parameterName = parameterName;
if (title != string.Empty)
{
this.title.text = title;
}
else
{
this.title.gameObject.SetActive(false);
}
}
public virtual void DeviverSet(int DeviveNum){
float o=2f/DeviveNum;//因为所有的单UI都是根据2栏来的
Button[] childb=GetComponentsInChildren