using Ichni.RhythmGame;
using Lean.Pool;
using UnityEngine;
using UnityEngine.UI;
namespace Ichni.Editor
{
///
/// 处理 Vector3 类型的 Drawer。
/// 创建 DynamicUIVector3InputField。
///
public class Vector3FieldDrawer : IPropertyDrawer
{
public int DefaultSpan => 3;
public float DefaultHeight => LayoutPacker.DefaultRowHeight;
public DynamicUIElement Draw(DrawContext ctx)
{
var go = LeanPool.Spawn(ctx.Registry.GetPrefab("vector3InputField"), ctx.Parent);
var element = go.GetComponent();
element.Initialize(ctx.Target, ctx.Label, ctx.FieldName);
if (ctx.AutoUpdate)
{
element.SetAutoUpdate(true);
}
DynamicUIElement.DisableNavigation(element.inputFieldX, element.inputFieldY, element.inputFieldZ);
int span = ctx.OverrideSpan ?? DefaultSpan;
float height = ctx.OverrideHeight ?? DefaultHeight;
element.SetLayoutSize(span * LayoutPacker.TotalRowWidth / LayoutPacker.MaxSpanPerRow, height);
return element;
}
}
}