%YAML 1.1 %TAG !u! tag:unity3d.com,2011: --- !u!114 &-7893295128165547882 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 0b2db86121404754db890f4c8dfe81b2, type: 3} m_Name: Bloom m_EditorClassIdentifier: active: 1 skipIterations: m_OverrideState: 0 m_Value: 1 threshold: m_OverrideState: 1 m_Value: 1 intensity: m_OverrideState: 1 m_Value: 1 scatter: m_OverrideState: 1 m_Value: 0.7 clamp: m_OverrideState: 1 m_Value: 10 tint: m_OverrideState: 1 m_Value: {r: 1, g: 1, b: 1, a: 1} highQualityFiltering: m_OverrideState: 0 m_Value: 0 filter: m_OverrideState: 0 m_Value: 0 downscale: m_OverrideState: 0 m_Value: 0 maxIterations: m_OverrideState: 0 m_Value: 6 dirtTexture: m_OverrideState: 0 m_Value: {fileID: 0} dimension: 1 dirtIntensity: m_OverrideState: 0 m_Value: 0 --- !u!114 &-7011558710299706105 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 899c54efeace73346a0a16faa3afe726, type: 3} m_Name: Vignette m_EditorClassIdentifier: active: 1 color: m_OverrideState: 1 m_Value: {r: 0, g: 0, b: 0, a: 1} center: m_OverrideState: 1 m_Value: {x: 0.5, y: 0.5} intensity: m_OverrideState: 1 m_Value: 0 smoothness: m_OverrideState: 1 m_Value: 0.4 rounded: m_OverrideState: 1 m_Value: 0 --- !u!114 &-2647038608957871724 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b67ae72a3d84887438324358c0932509, type: 3} m_Name: SpeedLines m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.SpeedLines active: 1 color: m_OverrideState: 1 m_Value: {r: 1, g: 1, b: 1, a: 0.5} speedLinesTiling: m_OverrideState: 1 m_Value: 200 speedLinesRadialScale: m_OverrideState: 1 m_Value: 0.1 speedLinesPower: m_OverrideState: 1 m_Value: 10 speedLinesRemap: m_OverrideState: 1 m_Value: 1 speedLinesAnimation: m_OverrideState: 1 m_Value: 5 maskScale: m_OverrideState: 1 m_Value: 1 maskHardness: m_OverrideState: 1 m_Value: 0 maskPower: m_OverrideState: 1 m_Value: 5 --- !u!114 &-2021892299009130980 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 81180773991d8724ab7f2d216912b564, type: 3} m_Name: ChromaticAberration m_EditorClassIdentifier: active: 1 intensity: m_OverrideState: 1 m_Value: 0 --- !u!114 &-937846589771923901 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: b25e6f237f6016f4191dd203dbfde0ee, type: 3} m_Name: PixelateVolume m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.PixelateVolume active: 1 forceActive: m_OverrideState: 1 m_Value: 1 strengthX: m_OverrideState: 1 m_Value: 1920 strengthY: m_OverrideState: 1 m_Value: 1080 --- !u!114 &11400000 MonoBehaviour: m_ObjectHideFlags: 0 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: d7fd9488000d3734a9e00ee676215985, type: 3} m_Name: SampleSceneProfile m_EditorClassIdentifier: components: - {fileID: 8593306801730158424} - {fileID: 849379129802519247} - {fileID: -7893295128165547882} - {fileID: -7011558710299706105} - {fileID: -2021892299009130980} - {fileID: 1307736113976530991} - {fileID: -2647038608957871724} - {fileID: -937846589771923901} --- !u!114 &849379129802519247 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 97c23e3b12dc18c42a140437e53d3951, type: 3} m_Name: Tonemapping m_EditorClassIdentifier: active: 1 mode: m_OverrideState: 1 m_Value: 2 neutralHDRRangeReductionMode: m_OverrideState: 0 m_Value: 2 acesPreset: m_OverrideState: 0 m_Value: 3 hueShiftAmount: m_OverrideState: 0 m_Value: 0 detectPaperWhite: m_OverrideState: 0 m_Value: 0 paperWhite: m_OverrideState: 0 m_Value: 300 detectBrightnessLimits: m_OverrideState: 0 m_Value: 1 minNits: m_OverrideState: 0 m_Value: 0.005 maxNits: m_OverrideState: 0 m_Value: 1000 --- !u!114 &1307736113976530991 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 1f10b1f364acbb743804f8a970bce230, type: 3} m_Name: RadialBlur m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.RadialBlur active: 1 qualityLevel: m_OverrideState: 1 m_Value: 1 blurRadius: m_OverrideState: 1 m_Value: 0 radialCenterX: m_OverrideState: 1 m_Value: 0.5 radialCenterY: m_OverrideState: 1 m_Value: 0.5 --- !u!114 &8593306801730158424 MonoBehaviour: m_ObjectHideFlags: 3 m_CorrespondingSourceObject: {fileID: 0} m_PrefabInstance: {fileID: 0} m_PrefabAsset: {fileID: 0} m_GameObject: {fileID: 0} m_Enabled: 1 m_EditorHideFlags: 0 m_Script: {fileID: 11500000, guid: 148ba37ea406c934ea39cee8e2dd1108, type: 3} m_Name: Sharpen m_EditorClassIdentifier: Assembly-CSharp::SLSUtilities.Rendering.PostProcessing.Sharpen active: 1 sharpness: m_OverrideState: 1 m_Value: 2 threshold: m_OverrideState: 1 m_Value: 0.01 clamp: m_OverrideState: 1 m_Value: 0.2