using System; using System.Collections; using System.Collections.Generic; using System.Linq; using System.Reflection; using Sirenix.OdinInspector; using SLSUtilities.General; using UnityEngine; using UnityEngine.Rendering; using UnityEngine.Rendering.Universal; namespace Ichni { public class PostProcessingManager : Singleton { public static Volume GlobalVolume => instance.globalVolume; [ShowInInspector, SerializeField] private Volume globalVolume; } }