using System; using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; using Ichni.RhythmGame.Beatmap; using Lean.Pool; using Unity.VisualScripting; using UnityEngine; namespace Ichni.RhythmGame { public partial class Tap : NoteBase { public static Tap GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated, GameElement parentElement, float exactJudgeTime) { Tap tap = Instantiate(EditorManager.instance.basePrefabs.tapNote, parentElement.transform) .GetComponent(); tap.Initialize(elementName, id, tags, isFirstGenerated, parentElement); tap.exactJudgeTime = exactJudgeTime; tap.transformSubmodule = new TransformSubmodule(tap); tap.timeDurationSubmodule = new TimeDurationSubmodule(tap); if (parentElement.TryGetComponent(out Track track)) { if (track.trackTimeSubmodule != null) { tap.track = track; tap.trackPositioner = tap.AddComponent(); tap.trackPositioner.spline = track.trackPathSubmodule.path; tap.isOnTrack = true; tap.UpdateNoteInTrack(); } else { throw new System.Exception("如果Note要生成在Track上,Track必须有TrackTimeSubmodule组件。"); } } else { tap.track = null; tap.isOnTrack = false; } return tap; } } public partial class Tap { public override void SaveBM() { matchedBM = new Tap_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, exactJudgeTime); } } namespace Beatmap { public class Tap_BM : NoteBase_BM { public Tap_BM() { } public Tap_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement, float exactJudgeTime) : base(elementName, elementGuid, tags, attachedElement, exactJudgeTime) { } public override void ExecuteBM() { matchedElement = Tap.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid), exactJudgeTime); } public override GameElement DuplicateBM(GameElement parent) { return Tap.GenerateElement(elementName, elementGuid, tags, false, parent, exactJudgeTime); } } } }