using System; using System.Collections; using System.Collections.Generic; using Dreamteck.Splines; using Ichni.RhythmGame.Beatmap; using Lean.Pool; using UniRx; using UnityEngine; using UnityEngine.Serialization; namespace Ichni.RhythmGame { public partial class GameCamera : GameElement, IHaveTransformSubmodule, IHaveTimeDurationSubmodule { public Camera camera; public Transform rotationPoint; public Transform positionPoint; public Transform cameraTransform; public CameraViewType cameraViewType; public float perspectiveAngle; public float orthographicSize; public TransformSubmodule transformSubmodule { get; set; } public TimeDurationSubmodule timeDurationSubmodule { get; set; } public static GameCamera GenerateElement(string elementName, Guid id, List tags, bool isFirstGenerated, GameElement parentElement, CameraViewType cameraViewType, float perspectiveAngle, float orthographicSize) { GameCamera gameCamera = Instantiate(EditorManager.instance.basePrefabs.gameCamera).GetComponent(); gameCamera.Initialize(elementName, id, tags, isFirstGenerated, parentElement); gameCamera.parentElement = parentElement; gameCamera.cameraViewType = cameraViewType; gameCamera.camera.orthographic = cameraViewType == CameraViewType.Orthographic; gameCamera.perspectiveAngle = perspectiveAngle; gameCamera.orthographicSize = orthographicSize; gameCamera.cameraTransform = gameCamera.transform; return gameCamera; } protected override void SetDefaultSubmodules() { transformSubmodule = new TransformSubmodule(this); submoduleList.Add(transformSubmodule); } } public partial class GameCamera { public enum CameraViewType { None = -1, Perspective = 0, Orthographic = 1 } } public partial class GameCamera { public void SetTransformObserver() { Observable.EveryUpdate().Subscribe(_ => { if (transformSubmodule.eulerAnglesOffsetLock) { rotationPoint.eulerAngles = transformSubmodule.currentEulerAngles; } else if (transformSubmodule.eulerAnglesDirtyMark) { Vector3 offset = Vector3.zero; foreach (Vector3 eulerOffset in transformSubmodule.eulerAnglesOffset) { offset += eulerOffset; } transformSubmodule.currentEulerAngles = transformSubmodule.originalEulerAngles + offset; rotationPoint.eulerAngles = transformSubmodule.currentEulerAngles; transformSubmodule.eulerAnglesDirtyMark = false; } if (transformSubmodule.positionDirtyMark) { Vector3 offset = Vector3.zero; foreach (Vector3 posOffset in transformSubmodule.positionOffset) { offset += posOffset; } transformSubmodule.currentPosition = transformSubmodule.originalPosition + offset; positionPoint.localPosition = transformSubmodule.currentPosition; transformSubmodule.positionDirtyMark = false; } }).AddTo(gameObject); } } public partial class GameCamera { public override void SaveBM() { matchedBM = new GameCamera_BM(elementName, elementGuid, tags, parentElement.matchedBM as GameElement_BM, cameraViewType, perspectiveAngle, orthographicSize); } } namespace Beatmap { public class GameCamera_BM : GameElement_BM { public GameCamera.CameraViewType cameraViewType; public float perspectiveAngle; public float orthographicSize; public GameCamera_BM() { } public GameCamera_BM(string elementName, Guid elementGuid, List tags, GameElement_BM attachedElement, GameCamera.CameraViewType cameraViewType, float perspectiveAngle, float orthographicSize) : base(elementName, elementGuid, tags, attachedElement) { this.cameraViewType = cameraViewType; this.perspectiveAngle = perspectiveAngle; this.orthographicSize = orthographicSize; } public override void ExecuteBM() { GameCamera.GenerateElement(elementName, elementGuid, tags, false, GetElement(attachedElementGuid), cameraViewType, perspectiveAngle, orthographicSize); } public override GameElement DuplicateBM(GameElement parent) { return GameCamera.GenerateElement(elementName, elementGuid, tags, false, parent, cameraViewType, perspectiveAngle, orthographicSize); } } } }