using System.Collections; using System.Collections.Generic; using Ichni; using Ichni.RhythmGame; using UnityEngine; using UnityEngine.UI; public class NotefabContoler : MonoBehaviour { public NoteBase noteBase; public RawImage ifHold; public void Initialize(NoteBase note, float timePerBeat, int beatDeviver) { noteBase = note; Image color = GetComponent(); transform.localPosition = new Vector3(0, note.exactJudgeTime / timePerBeat * beatDeviver, 0); switch (note) { case Hold hold: color.color = new Color(0, 1, 0, 1); if (ifHold != null) { ifHold.transform.localPosition = new Vector3(0, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver / 2, 0); var rect = ifHold.GetComponent(); rect.sizeDelta = new Vector2(rect.sizeDelta.x, (hold.holdEndTime - hold.exactJudgeTime) / timePerBeat * beatDeviver); ifHold.color = new Color(0, 1, 0, 1); } break; case Tap: color.color = new Color(0, 1, 1, 1); break; case Stay: color.color = new Color(1, 1, 0, 1); break; case Flick: color.color = new Color(1, 0.2f, 0, 1); break; } } public void Onclick() { EditorManager.instance.uiManager.hierarchy.FindTab(noteBase); } }