using Ichni.RhythmGame;
using Lean.Pool;
using UnityEngine;
namespace Ichni.Editor
{
///
/// 参数文本 Drawer,绑定字段并显示只读文本,支持自动更新。
/// 创建 DynamicUIParameterText。
///
public class ParameterTextDrawer : IPropertyDrawer
{
public int DefaultSpan => 1;
public float DefaultHeight => LayoutPacker.DefaultRowHeight;
public DynamicUIElement Draw(DrawContext ctx)
{
var go = LeanPool.Spawn(ctx.Registry.GetPrefab("parameterText"), ctx.Parent);
var element = go.GetComponent();
element.Initialize(ctx.Target, ctx.Label, ctx.FieldName);
if (ctx.AutoUpdate)
{
element.SetAutoUpdate(true);
}
int span = ctx.OverrideSpan ?? DefaultSpan;
float height = ctx.OverrideHeight ?? DefaultHeight;
element.SetLayoutSize(span * LayoutPacker.TotalRowWidth / LayoutPacker.MaxSpanPerRow, height);
return element;
}
}
}