using System.Collections; using System.Collections.Generic; using Ichni.Editor; using Ichni.RhythmGame.Beatmap; using Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse.Beatmap; using UnityEngine; namespace Ichni.RhythmGame.ThemeBundles.DepartureToMultiverse { public class DTMNoteGenerateExtend : NoteGenerateEffect { private Hold hold; private DTMNoteVisualHold noteVisualHold; public float targetStartPercent, targetEndPercent; public float startPercent, endPercent; public DTMNoteGenerateExtend(NoteVisualBase noteVisual, float generateTime, float effectTime) { this.note = noteVisual.note; this.hold = note as Hold; this.noteVisual = noteVisual; this.noteVisualHold = noteVisual as DTMNoteVisualHold; this.generateTime = generateTime; this.effectTime = effectTime; this.nowEffectState = CheckEffectState(EditorManager.instance.songInformation.songTime); } private void UpdateHold() { hold.trackPositioner.SetPercent(startPercent); noteVisualHold.meshGenerator.SetClipRange(startPercent, endPercent); noteVisualHold.headPoint.SetPercent(startPercent); noteVisualHold.tailPoint.SetPercent(endPercent); } public override void Recover() { noteVisualHold.noteMain.SetActive(false); } public override EffectBase_BM ConvertToBM() { return new DTMNoteGenerateExtend_BM(effectTime, generateTime); } public override void PreExecute() { TrackTimeSubmoduleMovable trackTimeSubmoduleMovable = hold.track.trackTimeSubmodule as TrackTimeSubmoduleMovable; targetStartPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.exactJudgeTime); targetEndPercent = trackTimeSubmoduleMovable.GetTrackPercent(hold.holdEndTime); startPercent = targetStartPercent; endPercent = targetStartPercent; noteVisual.noteMain.SetActive(true); } public override void Execute() { float e = AnimationCurveEvaluator.Evaluate(AnimationCurveType.OutQuad, effectProgressPercent); startPercent = targetStartPercent; endPercent = Mathf.Lerp(targetStartPercent, targetEndPercent, e); UpdateHold(); } public override void Adjust() { startPercent = targetStartPercent; endPercent = targetEndPercent; UpdateHold(); } public override void SetUpInspector() { IHaveInspection inspector = EditorManager.instance.uiManager.inspector; var container = inspector.GenerateContainer("DTM Note Generate Expand"); var subcontainer = container.GenerateSubcontainer(3); var generateTimeField = inspector.GenerateInputField(this, subcontainer, "Generate Time", nameof(generateTime)); var effectTimeField = inspector.GenerateInputField(this, subcontainer, "Effect Time", nameof(effectTime)); } } namespace Beatmap { public class DTMNoteGenerateExtend_BM : NoteGenerateEffect_BM { public DTMNoteGenerateExtend_BM() { } public DTMNoteGenerateExtend_BM(float effectTime, float generateTime) : base(effectTime, generateTime) { } public override EffectBase ConvertToGameType(GameElement attachedGameElement) { return new DTMNoteGenerateExtend(attachedGameElement as NoteVisualBase, generateTime, effectTime); } } } }