using System.Collections; using System.Collections.Generic; using UnityEditor.SearchService; using UnityEngine; using UnityEngine.SceneManagement; public class FirmStartMenu : MonoBehaviour { [RuntimeInitializeOnLoadMethod] static void Initialize() { string startSceneName = "StartMenu"; UnityEngine.SceneManagement.Scene scene = SceneManager.GetActiveScene(); if (scene.name.Equals(startSceneName)) { return; } SceneManager.LoadScene(startSceneName); } }