using System; using System.Collections; using System.Collections.Generic; using Ichni.RhythmGame; using UnityEngine; namespace Ichni.Editor { public class MusicPlayer : MonoBehaviour { public bool isDebugging; public bool isPlaying; public AudioSource audioSource; private void Update() { if (isDebugging) { EditorManager.instance.songInformation.songTime += Time.deltaTime; return; } if (isPlaying) { EditorManager.instance.songInformation.songTime = EditorManager.instance.musicPlayer.audioSource.time; } } public void PlayMusic() { isPlaying = !isPlaying; Trail.SetAllTrails(true, false); EditorManager.instance.songInformation.songTime = audioSource.time; if (isPlaying) audioSource.Play(); else PauseMusic(); } public void PauseMusic() { isPlaying = false; Trail.SetAllTrails(false, false); EditorManager.instance.songInformation.songTime = audioSource.time; audioSource.Pause(); } public void StopMusic() { isPlaying = false; Trail.SetAllTrails(false, true); EditorManager.instance.songInformation.songTime = 0; audioSource.Stop(); EditorManager.instance.uiManager.timeline.timePointerModule.SetRange(0); } } }